From 9988bccfa1a1dff59eeeeba9565ab80674f99766 Mon Sep 17 00:00:00 2001 From: Samual Date: Sat, 23 Jul 2011 15:09:41 -0400 Subject: [PATCH] Begin clientcommands.qc re-write --- qcsrc/server/clientcommands.qc | 473 +++++++++------------------------ qcsrc/server/gamecommand.qc | 7 +- 2 files changed, 134 insertions(+), 346 deletions(-) diff --git a/qcsrc/server/clientcommands.qc b/qcsrc/server/clientcommands.qc index ac08cc916..fe9ef8e6b 100644 --- a/qcsrc/server/clientcommands.qc +++ b/qcsrc/server/clientcommands.qc @@ -1,5 +1,22 @@ +// ======================================================= +// Server side client commands code, reworked by Samual +// Last updated: July 22nd, 2011 +// ======================================================= + +#define CC_REQUEST_HELP 1 +#define CC_REQUEST_COMMAND 2 +#define CC_REQUEST_USAGE 3 + +float readyrestart_happened; entity nagger; float readycount; +void ReadyCount(); +string MapVote_Suggest(string m); + +// ============================ +// Misc. Supporting Functions +// ============================ + float Nagger_SendEntity(entity to, float sendflags) { float nags, i, f, b; @@ -68,349 +85,6 @@ void Nagger_ReadyCounted() nagger.SendFlags |= 1; } -void ReadyCount(); -string MapVote_Suggest(string m); - -entity GetPlayer(string name) -{ - float num; - entity e; - string ns; - - if(substring(name, 0, 1) == "#") { - num = stof(substring(name, 1, 999)); - if(num >= 1 && num <= maxclients) { - for((e = world); num > 0; --num, (e = nextent(e))) - ; - //if(clienttype(e) == CLIENTTYPE_REAL) - if(e.classname == "player") - return e; - } - } else { - ns = strdecolorize(name); - FOR_EACH_REALPLAYER(e) { - if(!strcasecmp(strdecolorize(e.netname), ns)) { - return e; - } - } - } - return world; -} - -//float ctf_clientcommand(); -float readyrestart_happened; -.float lms_spectate_warning; -void spawnfunc_func_breakable(); - -.float cmd_floodtime; -.float cmd_floodcount; -float cmd_floodcheck() -{ - if (timeoutStatus != 2) - { - if(time == self.cmd_floodtime) - { - self.cmd_floodcount += 1; - if(self.cmd_floodcount > 8) - return TRUE; - } - else - { - self.cmd_floodtime = time; - self.cmd_floodcount = 1; - } - } - return FALSE; -} - -.float checkfail; -void SV_ParseClientCommand(string s) { - string cmd; - float tokens; - float i; - entity e; - - tokens = tokenize_console(s); - - cmd = strtolower(argv(0)); - if(cmd != "reportcvar") - if(cmd != "sentcvar") - if(cmd != "pause") - if(cmd != "prespawn") - if(cmd != "spawn") - if(cmd != "begin") - { - if(cmd_floodcheck()) - return; - } - - if(GameCommand_Vote(s, self)) { - return; - } else if(GameCommand_MapVote(argv(0))) { - return; - } else if(cmd == "checkfail") { - print(sprintf("CHECKFAIL: %s (%s) epically failed check %s\n", self.netname, self.netaddress, substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)))); - self.checkfail = 1; - } else if(cmd == "autoswitch") { - // be backwards compatible with older clients (enabled) - self.autoswitch = ("0" != argv(1)); - local string autoswitchmsg; - if (self.autoswitch) { - autoswitchmsg = "on"; - } else { - autoswitchmsg = "off"; - } - sprint(self, strcat("^1autoswitch turned ", autoswitchmsg, "\n")); - } else if(cmd == "clientversion") { - if not(self.flags & FL_CLIENT) - return; - if (argv(1) == "$gameversion") { - //versionmsg = "^1client is too old to get versioninfo.\nUPDATE!!! (http://www.xonotic.com)^8"; - // either that or someone wants to be funny - self.version = 1; - } else { - self.version = stof(argv(1)); - } - if(self.version < autocvar_gameversion_min || self.version > autocvar_gameversion_max) - { - self.version_mismatch = 1; - ClientKill_TeamChange(-2); // observe - } else if(autocvar_g_campaign || autocvar_g_balance_teams || autocvar_g_balance_teams_force) { - //JoinBestTeam(self, FALSE, TRUE); - } else if(teamplay && !autocvar_sv_spectate && !(self.team_forced > 0)) { - self.classname = "observer"; - stuffcmd(self,"menu_showteamselect\n"); - } - } else if(cmd == "reportcvar") { // old system - if(substring(argv(2), 0, 1) == "$") // undefined cvar: use the default value on the server then - { - s = strcat(substring(s, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\""); - tokens = tokenize_console(s); - } - GetCvars(1); - } else if(cmd == "sentcvar") { // new system - if(tokens == 2) // undefined cvar: use the default value on the server then - { - s = strcat(substring(s, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\""); - tokens = tokenize_console(s); - } - GetCvars(1); - } else if(cmd == "spectate") { - if(cmd_floodcheck()) - return; - if not(self.flags & FL_CLIENT) - return; - if(g_arena) - return; - if(g_lms) - { - if(self.lms_spectate_warning) - { - // mark player as spectator - PlayerScore_Add(self, SP_LMS_RANK, 666 - PlayerScore_Add(self, SP_LMS_RANK, 0)); - } - else - { - self.lms_spectate_warning = 1; - sprint(self, "WARNING: you won't be able to enter the game again after spectating in LMS. Use the same command again to spectate anyway.\n"); - return; - } - } - if(self.classname == "player" && autocvar_sv_spectate == 1) { - ClientKill_TeamChange(-2); // observe - } - } else if(cmd == "join") { - if not(self.flags & FL_CLIENT) - return; - if(!g_arena) - if (self.classname != "player" && !lockteams) - { - if(nJoinAllowed(1)) { - self.classname = "player"; - if(g_ca) - self.caplayer = 1; - PlayerScore_Clear(self); - bprint ("^4", self.netname, "^4 is playing now\n"); - PutClientInServer(); - if(autocvar_g_campaign) - campaign_bots_may_start = 1; - } - else { - //player may not join because of g_maxplayers is set - centerprint_atprio(self, CENTERPRIO_MAPVOTE, PREVENT_JOIN_TEXT); - } - } - } else if( cmd == "selectteam" ) { - if not(self.flags & FL_CLIENT) - return; - if( !teamplay ) { - sprint( self, "selectteam can only be used in teamgames\n"); - } else if(autocvar_g_campaign) { - //JoinBestTeam(self, 0); - } else if(self.team_forced > 0) { - sprint( self, "selectteam can not be used as your team is forced\n"); - } else if(lockteams) { - sprint( self, "^7The game has already begun, you must wait until the next map to be able to join a team.\n"); - } else if( argv(1) == "red" ) { - ClientKill_TeamChange(COLOR_TEAM1); - } else if( argv(1) == "blue" ) { - ClientKill_TeamChange(COLOR_TEAM2); - } else if( argv(1) == "yellow" ) { - ClientKill_TeamChange(COLOR_TEAM3); - } else if( argv(1) == "pink" ) { - ClientKill_TeamChange(COLOR_TEAM4); - } else if( argv(1) == "auto" ) { - ClientKill_TeamChange(-1); - } else { - sprint( self, strcat( "selectteam none/red/blue/yellow/pink/auto - \"", argv(1), "\" not recognised\n" ) ); - } - } else if(cmd == "ready") { - if not(self.flags & FL_CLIENT) - return; - - if((inWarmupStage) - || autocvar_sv_ready_restart || g_race_qualifying == 2) - { - if(!readyrestart_happened || autocvar_sv_ready_restart_repeatable) - { - if (self.ready) // toggle - { - self.ready = FALSE; - bprint(self.netname, "^2 is ^1NOT^2 ready\n"); - } - else - { - self.ready = TRUE; - bprint(self.netname, "^2 is ready\n"); - } - - // cannot reset the game while a timeout is active! - if(!timeoutStatus) - ReadyCount(); - } else { - sprint(self, "^1Game has already been restarted\n"); - } - } - } else if(cmd == "maplist") { - sprint(self, maplist_reply); - } else if(cmd == "lsmaps") { - sprint(self, lsmaps_reply); - } else if(cmd == "lsnewmaps") { - sprint(self, lsnewmaps_reply); - } else if(cmd == "records") { - for(i = 0; i < 10; ++i) - sprint(self, records_reply[i]); - } else if(cmd == "ladder") { - sprint(self, ladder_reply); - } else if(cmd == "rankings") { - sprint(self, rankings_reply); - } else if(cmd == "voice") { - if(tokens >= 3) - VoiceMessage(argv(1), substring(s, argv_start_index(2), argv_end_index(-1) - argv_start_index(2))); - else - VoiceMessage(argv(1), ""); - } else if(cmd == "say") { - if(tokens >= 2) - Say(self, FALSE, world, substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); - //clientcommand(self, formatmessage(s)); - } else if(cmd == "say_team") { - if(tokens >= 2) - Say(self, TRUE, world, substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); - //clientcommand(self, formatmessage(s)); - } else if(cmd == "tell") { - e = GetCommandPlayerSlotTargetFromTokenizedCommand(tokens, 1); - if(e && tokens > ParseCommandPlayerSlotTarget_firsttoken) - { - Say(self, FALSE, e, substring(s, argv_start_index(ParseCommandPlayerSlotTarget_firsttoken), argv_end_index(-1) - argv_start_index(ParseCommandPlayerSlotTarget_firsttoken)), TRUE); - } - else - { - if(tokens > ParseCommandPlayerSlotTarget_firsttoken) - trigger_magicear_processmessage_forallears(self, -1, world, substring(s, argv_start_index(ParseCommandPlayerSlotTarget_firsttoken), argv_end_index(-1) - argv_start_index(ParseCommandPlayerSlotTarget_firsttoken))); - sprint(self, "ERROR: usage: tell # playerid text...\n"); - } - //clientcommand(self, formatmessage(s)); - } else if(cmd == "info") { - cmd = cvar_string_builtin(strcat("sv_info_", argv(1))); // This needed fixed for the cvar check - if(cmd == "") - sprint(self, "ERROR: unsupported info command\n"); - else - wordwrap_sprint(cmd, 1111); - } else if(cmd == "suggestmap") { - sprint(self, strcat(MapVote_Suggest(argv(1)), "\n")); - } else if(cmd == "timeout") { - if not(self.flags & FL_CLIENT) - return; - if(autocvar_sv_timeout) { - if(self.classname == "player") { - if(votecalled) - sprint(self, "^7Error: you can not call a timeout while a vote is active!\n"); - else - evaluateTimeout(); - } - else - sprint(self, "^7Error: only players can call a timeout!\n"); - } - } else if(cmd == "timein") { - if not(self.flags & FL_CLIENT) - return; - if(autocvar_sv_timeout) { - evaluateTimein(); - } - } else if(cmd == "teamstatus") { - Score_NicePrint(self); - } else if(cmd == "cvar_changes") { - sprint(self, cvar_changes); - } else if(cmd == "cvar_purechanges") { - sprint(self, cvar_purechanges); - } else if(CheatCommand(tokens)) { - } else { -#if 0 - //if(ctf_clientcommand()) - // return; - // grep for Cmd_AddCommand_WithClientCommand to find them all - if(cmd != "status") - //if(cmd != "say") // handled above - //if(cmd != "say_team") // handled above - if(cmd != "kill") - if(cmd != "pause") - if(cmd != "ping") - if(cmd != "name") - if(cmd != "color") - if(cmd != "rate") - if(cmd != "pmodel") - if(cmd != "playermodel") - if(cmd != "playerskin") - if(cmd != "prespawn") - if(cmd != "spawn") - if(cmd != "begin") - if(cmd != "pings") - if(cmd != "sv_startdownload") - if(cmd != "download") - { - print("WARNING: Invalid clientcommand by ", self.netname, ": ", s, "\n"); - return; - } -#endif - - if(self.jointime > 0 && time > self.jointime + 10 && time > self.nickspamtime) // allow any changes in the first 10 seconds since joining - if(cmd == "name" || cmd == "playermodel") // TODO also playerskin and color? - { - if(self.nickspamtime == 0 || time > self.nickspamtime + autocvar_g_nick_flood_timeout) - // good, no serious flood - self.nickspamcount = 1; - else - self.nickspamcount += 1; - self.nickspamtime = time + autocvar_g_nick_flood_penalty; - - if (timeoutStatus == 2) //when game is paused, no flood protection - self.nickspamcount = self.nickspamtime = 0; - } - - clientcommand(self,s); - } -} - void ReadyRestartForce() { local entity e; @@ -614,3 +288,116 @@ void evaluateTimein() { } } + + +// ======================= +// Command Sub-Functions +// ======================= + +void ClientCommand_autoswitch(float request, entity client, float argc) +{ + switch(request) + { + case CC_REQUEST_HELP: + print(" ^2autoswitch^7: Whether or not to switch automatically when getting a better weapon\n"); + return; + + case CC_REQUEST_COMMAND: + client.autoswitch = ("0" != argv(1)); + sprint(client, strcat("^1autoswitch has been turned ", (client.autoswitch ? "on" : "off"), ".\n")); + return; + + default: + case CC_REQUEST_USAGE: + print("\nUsage:^3 cl_cmd autoswitch\n"); + print(" No arguments required.\n"); + return; + } +} + + +// ========================================= +// Main Function Called By Engine (cl_cmd) +// ========================================= +// If this function exists, game code handles clientcommand instead of the engine code. + +void SV_ParseClientCommand(string command) +{ + float search_request_type; + float argc = tokenize_console(command); + + if(argv(0) == "help") + { + if(argc == 1) + { + print("\nUsage:^3 cl_cmd COMMAND...^7, where possible commands are:\n"); + ClientCommand_autoswitch(CC_REQUEST_HELP, world, 0); + print("For help about specific commands, type cl_cmd help COMMAND\n"); + return; + } + else + search_request_type = CC_REQUEST_USAGE; // Instead of trying to call a command, we're going to see detailed information about it + } + /*else if(GameCommand_Vote(command, world)) + { + return; // handled by server/vote.qc + } + else if(GameCommand_Ban(command)) + { + return; // handled by server/ipban.qc + } + else if(GameCommand_Generic(command)) + { + return; // handled by common/gamecommand.qc + }*/ + else + search_request_type = CC_REQUEST_COMMAND; // continue as usual and scan for normal commands + + switch( ((argv(0) == "help") ? argv(1) : argv(0)) ) // if first argument is help, then search for the second argument. Else, search for first. + { + // Do not hard code aliases for these, instead create them in defaultXonotic.cfg + // also: keep in alphabetical order, please ;) + + case "autoswitch": ClientCommand_autoswitch(search_request_type, self, argc); break; + /* case "adminmsg": GameCommand_adminmsg(search_request_type, argc); break; + case "allready": GameCommand_allready(search_request_type); break; + case "allspec": GameCommand_allspec(search_request_type, argc); break; + case "anticheat": GameCommand_anticheat(search_request_type, argc); break; + case "bbox": GameCommand_bbox(search_request_type); break; + case "bot_cmd": GameCommand_bot_cmd(search_request_type, argc); break; + case "cointoss": GameCommand_cointoss(search_request_type, argc); break; + case "cvar_changes": GameCommand_cvar_changes(search_request_type); break; + case "cvar_purechanges": GameCommand_cvar_purechanges(search_request_type); break; + case "database": GameCommand_database(search_request_type, argc); break; + case "defer_clear": GameCommand_defer_clear(search_request_type, argc); break; + case "defer_clear_all": GameCommand_defer_clear_all(search_request_type); break; + case "delrec": GameCommand_delrec(search_request_type, argc); break; + case "effectindexdump": GameCommand_effectindexdump(search_request_type); break; + case "extendmatchtime": GameCommand_extendmatchtime(search_request_type); break; + case "find": GameCommand_find(search_request_type, argc); break; + case "gametype": GameCommand_gametype(search_request_type, argc); break; + case "gettaginfo": GameCommand_gettaginfo(search_request_type, argc); break; + case "gotomap": GameCommand_gotomap(search_request_type, argc); break; + case "ladder": GameCommand_ladder(search_request_type); break; + case "lockteams": GameCommand_lockteams(search_request_type); break; + case "make_mapinfo": GameCommand_make_mapinfo(search_request_type); break; + case "modelbug": GameCommand_modelbug(search_request_type); break; + case "moveplayer": GameCommand_moveplayer(search_request_type, argc); break; + case "nospectators": GameCommand_nospectators(search_request_type); break; + case "onslaught_updatelinks": GameCommand_onslaught_updatelinks(search_request_type); break; + case "playerdemo": GameCommand_playerdemo(search_request_type, argc); break; + case "printstats": GameCommand_printstats(search_request_type); break; + case "radarmap": GameCommand_radarmap(search_request_type, argc); break; + case "rankings": GameCommand_rankings(search_request_type); break; + case "records": GameCommand_records(search_request_type); break; + case "reducematchtime": GameCommand_reducematchtime(search_request_type); break; + case "stuffto": GameCommand_stuffto(search_request_type, argc); break; + case "teamstatus": GameCommand_teamstatus(search_request_type); break; + case "time": GameCommand_time(search_request_type); break; + case "trace": GameCommand_trace(search_request_type, argc); break; + case "unlockteams": GameCommand_unlockteams(search_request_type); break; */ + + default: + print("Invalid command. For a list of supported commands, try sv_cmd help.\n"); + } +} \ No newline at end of file diff --git a/qcsrc/server/gamecommand.qc b/qcsrc/server/gamecommand.qc index 23a251c92..7b3277480 100644 --- a/qcsrc/server/gamecommand.qc +++ b/qcsrc/server/gamecommand.qc @@ -1,6 +1,6 @@ // ===================================================== // Server side game commands code, reworked by Samual -// Last updated: July 13th, 2011 +// Last updated: July 22nd, 2011 // ===================================================== #define GC_REQUEST_HELP 1 @@ -632,7 +632,7 @@ void GameCommand_anticheat(float request, float argc) // FIXME: player entity is print("Incorrect parameters for ^2anticheat^7\n"); case GC_REQUEST_USAGE: print("\nUsage:^3 sv_cmd anticheat clientnumber\n"); - print(" where clientnumber is player entity number.\n"); + print(" where 'clientnumber' is player entity number.\n"); return; } } @@ -856,7 +856,7 @@ void GameCommand_cvar_changes(float request) default: case GC_REQUEST_USAGE: - print("\nUsage:^3 sv_cmd \n"); + print("\nUsage:^3 sv_cmd cvar_changes\n"); print(" No arguments required.\n"); print("See also: ^2cvar_purechanges^7\n"); return; @@ -2096,6 +2096,7 @@ void GameCommand_unlockteams(float request) // ========================================= // Main Function Called By Engine (sv_cmd) // ========================================= +// If this function exists, game code handles gamecommand instead of the engine code. void GameCommand(string command) { -- 2.39.2