From 98124c692e3cbb0a456d86df48350e1c3635a039 Mon Sep 17 00:00:00 2001 From: havoc Date: Sun, 20 Jul 2003 23:21:40 +0000 Subject: [PATCH] marked gl_texturemode bug as done (apparently I fixed it at some point long ago and forgot about fixing it), thanks to Vic for noticing this git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3292 d7cf8633-e32d-0410-b094-e92efae38249 --- todo | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/todo b/todo index ff8de17e..565c6888 100644 --- a/todo +++ b/todo @@ -8,7 +8,6 @@ 0 darkplaces: default to 32bit color 0 darkplaces: figure out what's wrong with gloss rendering vertex calculations, which may be GF2 related (QorpsE) 0 darkplaces: finish the parital update support in protocol.[ch] and reduce packet size to 1k to fix NAT routers -0 darkplaces: fix gl_texturemode change errors (Vic) 0 darkplaces: funky lightmaps in prydon gate and dm1 on TNT1/2, which get worse the more times you reload it? (NotoriousRay, Uffe) 0 darkplaces: get rid of stencil options and make 32bit color automatically use stencil 0 darkplaces: have a look at CFQ and figure out why its b0rked @@ -186,6 +185,7 @@ d darkplaces: fix Short format entity origins to fix shell casings sitting in fl d darkplaces: fix bounding box bugs with viewmodelforclient (diGGer) d darkplaces: fix cursor being flipped in Prydon (FrikaC) d darkplaces: fix entity glows to use Mod_FindNonSolidLocation... maybe all dlights should? (CTF has this problem with flags) +d darkplaces: fix gl_texturemode change errors (Vic) d darkplaces: fix invisible md3 bug d darkplaces: fix invisible md3 models when missing textures (John Truex) d darkplaces: fix md3 shadow volumes -- 2.39.2