From 97868372306c5d4ff7af54396ce62700b87fa11d Mon Sep 17 00:00:00 2001 From: havoc Date: Wed, 17 Feb 2010 04:22:08 +0000 Subject: [PATCH] don't crash if the model produces no shadowmesh (no geometry) git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9963 d7cf8633-e32d-0410-b094-e92efae38249 --- model_brush.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/model_brush.c b/model_brush.c index aea6997f..c2f5320c 100644 --- a/model_brush.c +++ b/model_brush.c @@ -6294,7 +6294,8 @@ void Mod_Q3BSP_Load(dp_model_t *mod, void *buffer, void *bufferend) if (surface->num_triangles > 0) Mod_ShadowMesh_AddMesh(loadmodel->mempool, loadmodel->brush.shadowmesh, NULL, NULL, NULL, loadmodel->surfmesh.data_vertex3f, NULL, NULL, NULL, NULL, surface->num_triangles, (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle)); loadmodel->brush.shadowmesh = Mod_ShadowMesh_Finish(loadmodel->mempool, loadmodel->brush.shadowmesh, false, true, false); - Mod_BuildTriangleNeighbors(loadmodel->brush.shadowmesh->neighbor3i, loadmodel->brush.shadowmesh->element3i, loadmodel->brush.shadowmesh->numtriangles); + if (loadmodel->brush.shadowmesh) + Mod_BuildTriangleNeighbors(loadmodel->brush.shadowmesh->neighbor3i, loadmodel->brush.shadowmesh->element3i, loadmodel->brush.shadowmesh->numtriangles); } loadmodel->brush.num_leafs = 0; -- 2.39.2