From 975da1848cd917fd5dd7768794ace8a49b46288a Mon Sep 17 00:00:00 2001 From: LegendaryGuard Date: Wed, 28 Dec 2022 14:27:03 +0000 Subject: [PATCH] Add model scale animations problem in Export troubleshooting section --- Exporting-a-weapon-for-Xonotic.md | 3 +++ 1 file changed, 3 insertions(+) diff --git a/Exporting-a-weapon-for-Xonotic.md b/Exporting-a-weapon-for-Xonotic.md index c55e80a..6ba673e 100644 --- a/Exporting-a-weapon-for-Xonotic.md +++ b/Exporting-a-weapon-for-Xonotic.md @@ -166,6 +166,9 @@ When you export to IQM, you need to watch out that detail after selected File > Pay attention to this [section](##textures-and-materials) when you need to export correctly, the material/texture(image) should be one thing, so do the following: Export IQM > Materials: > select `material` or `image` instead `material+image-ext`.
exportiqmiqeblenderdetails
+- _**Model scale animations aren't working:**_
+SMD format doesn't support bone scaling animations, although you try to compile them into dpmodel tool. More info here: https://steamcommunity.com/groups/BlenderSourceTools/discussions/1/152392786900223348/ + # Old methodology *Note: this section is obsolete.* -- 2.39.2