From 96d9e92590049db3de4471c06c9d48ec9dd8e5ed Mon Sep 17 00:00:00 2001 From: MirceaKitsune Date: Thu, 9 Sep 2010 18:27:36 +0300 Subject: [PATCH] Change some more float names --- data/qcsrc/server/bot/havocbot/vore_ai.qc | 22 +++++++++++----------- 1 file changed, 11 insertions(+), 11 deletions(-) diff --git a/data/qcsrc/server/bot/havocbot/vore_ai.qc b/data/qcsrc/server/bot/havocbot/vore_ai.qc index d8f7abd4..a4735d38 100644 --- a/data/qcsrc/server/bot/havocbot/vore_ai.qc +++ b/data/qcsrc/server/bot/havocbot/vore_ai.qc @@ -72,7 +72,7 @@ void Vore_AI_Teamheal(entity prey) self.BUTTON_ATCK = TRUE; // swallow the team mate } -.float swallow_retry, decide_delay1, decide_delay2; +.float decide_swallow, decide_pred, decide_prey; void Vore_AI() { // main vore AI code @@ -96,7 +96,7 @@ void Vore_AI() // now do the actual checking and swallowing entity prey; float randomtry_pred, randomtry_prey; - float decide_prey, decide_pred; + float decide_pred_time, decide_prey_time; prey = Swallow_player_check(); @@ -110,10 +110,10 @@ void Vore_AI() randomtry_pred /= cvar("bot_ai_vore_fear") * self.bot_vorefear; if(prey.items & IT_INVINCIBLE) // avoid eating bots that have the Invincible powerup randomtry_pred /= cvar("bot_ai_vore_fear") * self.bot_vorefear; - decide_prey = cvar("bot_ai_vore_decide_prey") / (skill * 2 + 1) / self.bot_vorethink; - decide_pred = cvar("bot_ai_vore_decide_pred") / (skill * 2 + 1) / self.bot_vorethink; + decide_pred_time = cvar("bot_ai_vore_decide_pred_time") / (skill * 2 + 1) / self.bot_vorethink; + decide_prey_time = cvar("bot_ai_vore_decide_prey_time") / (skill * 2 + 1) / self.bot_vorethink; - if(time > self.swallow_retry) + if(time > self.decide_swallow) if(Swallow_condition_check_bot(prey)) { // the greater the skill, the higher the chance bots will swallow someone each attempt @@ -121,14 +121,14 @@ void Vore_AI() if not(teams_matter && prey.team == self.team) { self.BUTTON_ATCK = TRUE; // swallow - self.decide_delay1 = time + decide_pred; // time before the bot decides what to do with their prey + self.decide_pred = time + decide_pred_time; // time before the bot decides what to do with their prey } - self.swallow_retry = time + cvar("bot_ai_vore_decide_swallow") / (skill + 1); + self.decide_swallow = time + cvar("bot_ai_vore_decide_swallow") / (skill + 1); } // deciding what to do with a victim: - if(self.stomach_load && time > self.decide_delay1) + if(self.stomach_load && time > self.decide_pred) { // if the predator's health is smaller than the maximum damage a stomach kick can do, regurgitate the player(s) // otherwise the predator is putting himself at risk by keeping you inside @@ -141,7 +141,7 @@ void Vore_AI() if(skill >= randomtry_pred) self.BUTTON_DIGEST = TRUE; // digest - self.decide_delay1 = time + decide_pred; // time before the bot decides what to do with their prey + self.decide_pred = time + decide_pred_time; // time before the bot decides what to do with their prey } } @@ -151,7 +151,7 @@ void Vore_AI() // all we can do in the stomach is kick and do some damage / try to escape, or leave if the circumstances allow it and we should - if(self.predator.classname == "player" && time > self.decide_delay2) + if(self.predator.classname == "player" && time > self.decide_prey) { if not(teams_matter && self.team == self.predator.team) { @@ -170,6 +170,6 @@ void Vore_AI() self.BUTTON_JUMP = TRUE; // leave } - self.decide_delay2 = time + decide_prey; // time before the bot decides what to do with their predator + self.decide_prey = time + decide_prey_time; // time before the bot decides what to do with their predator } } \ No newline at end of file -- 2.39.2