From 96a2420761f2d855cd7950fd3c3b56992456c66a Mon Sep 17 00:00:00 2001 From: havoc Date: Fri, 14 Feb 2003 01:15:06 +0000 Subject: [PATCH] don't crash on NULL model in entity culling git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2737 d7cf8633-e32d-0410-b094-e92efae38249 --- gl_rmain.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/gl_rmain.c b/gl_rmain.c index 9ccd05c2..448d4054 100644 --- a/gl_rmain.c +++ b/gl_rmain.c @@ -551,7 +551,7 @@ static void R_MarkEntities (void) R_LerpAnimation(ent); R_UpdateEntLights(ent); if ((chase_active.integer || !(ent->flags & RENDER_EXTERIORMODEL)) - && !VIS_CullSphere(ent->origin, ent->model->radius * ent->scale) + && !VIS_CullSphere(ent->origin, (ent->model != NULL ? ent->model->radius : 16) * ent->scale) && !VIS_CullBox(ent->mins, ent->maxs)) { ent->visframe = r_framecount; -- 2.39.2