From 953ccd6caa0531f6654eddb8a847a08a6a3c5568 Mon Sep 17 00:00:00 2001 From: Rudolf Polzer Date: Tue, 13 Jun 2023 12:00:11 -0400 Subject: [PATCH] Halve adjustment per frag. Seems to fit typical game durations better. --- mutators.cfg | 4 ++-- .../mutators/mutator/killers_spawn_faster/sv_respawntime.qc | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/mutators.cfg b/mutators.cfg index 35d358383..b9d0e4427 100644 --- a/mutators.cfg +++ b/mutators.cfg @@ -530,7 +530,7 @@ set g_balance_cloaked_alpha 0.25 "opacity of cloaked players" // killers spawn faster // ==================== set g_killers_spawn_faster 0 "Killers spawn faster: a mutator that penalizes dying, and rewards killing, by adjusting time to respawn" -set g_killers_spawn_faster_frag_modifier -0.25 "Killers spawn faster: respawntime factor change when fragging someone" -set g_killers_spawn_faster_death_modifier 0.5 "Killers spawn faster: respawntime factor change when dying" +set g_killers_spawn_faster_frag_modifier -0.125 "Killers spawn faster: respawntime factor change when fragging someone" +set g_killers_spawn_faster_death_modifier 0.25 "Killers spawn faster: respawntime factor change when dying" set g_killers_spawn_faster_min 0.25 "Killers spawn faster: minimum factor the respawn time can be multiplied with" set g_killers_spawn_faster_max 4.0 "Killers spawn faster: maximum factor the respawn time can be multiplied with" diff --git a/qcsrc/common/mutators/mutator/killers_spawn_faster/sv_respawntime.qc b/qcsrc/common/mutators/mutator/killers_spawn_faster/sv_respawntime.qc index a617377d2..50c4b4b42 100644 --- a/qcsrc/common/mutators/mutator/killers_spawn_faster/sv_respawntime.qc +++ b/qcsrc/common/mutators/mutator/killers_spawn_faster/sv_respawntime.qc @@ -1,8 +1,8 @@ #include "sv_respawntime.qh" AUTOCVAR(g_killers_spawn_faster, bool, false, "Killers spawn faster: a mutator that penalizes dying, and rewards killing, by adjusting time to respawn"); -AUTOCVAR(g_killers_spawn_faster_frag_modifier, float, -0.25, "Killers spawn faster: respawntime factor change when fragging someone"); -AUTOCVAR(g_killers_spawn_faster_death_modifier, float, 0.5, "Killers spawn faster: respawntime factor change when dying"); +AUTOCVAR(g_killers_spawn_faster_frag_modifier, float, -0.125, "Killers spawn faster: respawntime factor change when fragging someone"); +AUTOCVAR(g_killers_spawn_faster_death_modifier, float, 0.25, "Killers spawn faster: respawntime factor change when dying"); AUTOCVAR(g_killers_spawn_faster_min, float, 0.25, "Killers spawn faster: minimum factor the respawn time can be multiplied with"); AUTOCVAR(g_killers_spawn_faster_max, float, 4.0, "Killers spawn faster: maximum factor the respawn time can be multiplied with"); REGISTER_MUTATOR(mutator_killers_spawn_faster, autocvar_g_killers_spawn_faster); -- 2.39.2