From 94ce62da92baf1d3df0d2260b791a8d12efbadd5 Mon Sep 17 00:00:00 2001 From: terencehill Date: Sun, 17 Feb 2013 15:15:58 +0100 Subject: [PATCH] g_freezetag_frozen_timeout --> g_freezetag_frozen_maxtime --- gamemodes.cfg | 2 +- qcsrc/server/autocvars.qh | 2 +- qcsrc/server/mutators/gamemode_freezetag.qc | 6 +++--- 3 files changed, 5 insertions(+), 5 deletions(-) diff --git a/gamemodes.cfg b/gamemodes.cfg index 74689be3d..68f633d57 100644 --- a/gamemodes.cfg +++ b/gamemodes.cfg @@ -288,7 +288,7 @@ set g_freezetag_revive_clearspeed 1.6 "Speed at which reviving progress gets los set g_freezetag_revive_extra_size 100 "Distance in qu that you can stand from a frozen teammate to keep reviving him" set g_freezetag_round_timelimit 180 set g_freezetag_frozen_force 0.6 "How much to multiply the force on a frozen player with" -set g_freezetag_frozen_timeout 60 "frozen players will be automatically unfrozen after this time in seconds" +set g_freezetag_frozen_maxtime 60 "frozen players will be automatically unfrozen after this time in seconds" seta g_freezetag_teams_override 0 set g_freezetag_teams 0 diff --git a/qcsrc/server/autocvars.qh b/qcsrc/server/autocvars.qh index afe0d3b09..55850b5f6 100644 --- a/qcsrc/server/autocvars.qh +++ b/qcsrc/server/autocvars.qh @@ -852,7 +852,7 @@ string autocvar_g_forced_team_pink; string autocvar_g_forced_team_red; string autocvar_g_forced_team_yellow; float autocvar_g_freezetag_frozen_force; -float autocvar_g_freezetag_frozen_timeout; +float autocvar_g_freezetag_frozen_maxtime; float autocvar_g_freezetag_point_leadlimit; float autocvar_g_freezetag_point_limit; float autocvar_g_freezetag_revive_extra_size; diff --git a/qcsrc/server/mutators/gamemode_freezetag.qc b/qcsrc/server/mutators/gamemode_freezetag.qc index 5ca9a2fd6..b64a1f09e 100644 --- a/qcsrc/server/mutators/gamemode_freezetag.qc +++ b/qcsrc/server/mutators/gamemode_freezetag.qc @@ -189,8 +189,8 @@ void freezetag_Freeze(entity attacker) self.freezetag_frozen_time = time; self.freezetag_revive_progress = 0; self.health = 1; - if(autocvar_g_freezetag_frozen_timeout > 0) - self.freezetag_frozen_timeout = time + autocvar_g_freezetag_frozen_timeout; + if(autocvar_g_freezetag_frozen_maxtime > 0) + self.freezetag_frozen_timeout = time + autocvar_g_freezetag_frozen_maxtime; freezetag_count_alive_players(); @@ -499,7 +499,7 @@ MUTATOR_HOOKFUNCTION(freezetag_PlayerPreThink) if(n == -1) { - string s = ftos(autocvar_g_freezetag_frozen_timeout); + string s = ftos(autocvar_g_freezetag_frozen_maxtime); centerprint(self, strcat("^5You were automatically revived after ", s, " seconds^5.\n")); bprint("^7", self.netname, "^5 were automatically revived after ", s, " seconds^5.\n"); return 1; -- 2.39.2