From 9456bfca1d9ac83d3eb486dd920609d0d2bacbfb Mon Sep 17 00:00:00 2001 From: Mircea Kitsune Date: Mon, 9 Jan 2012 22:17:27 +0200 Subject: [PATCH] sniperrifle is now called rifle, which I forgot to update in my code when it changed. This fixes the rifle blood not working --- effectinfo.txt | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/effectinfo.txt b/effectinfo.txt index c7064ac93..4864686a8 100644 --- a/effectinfo.txt +++ b/effectinfo.txt @@ -7024,7 +7024,7 @@ lightcolor 0.6 0.8 0.8 // sniperrifle damage effect, normal blood // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1); -effect weapondamage_sniperrifle +effect weapondamage_rifle count 0.3 type blood tex 24 32 @@ -7039,7 +7039,7 @@ velocitymultiplier 5 staincolor 0x808080 0x808080 staintex 16 24 //blood mist -effect weapondamage_sniperrifle +effect weapondamage_rifle count 1 type alphastatic tex 0 8 @@ -7050,7 +7050,7 @@ originjitter 0 0 0 // sniperrifle damage effect, alien blood // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1); -effect weapondamage_sniperrifle_alien +effect weapondamage_rifle_alien count 0.3 type blood tex 24 32 @@ -7065,7 +7065,7 @@ velocitymultiplier 5 staincolor 0x808080 0x808080 staintex 16 24 //blood mist -effect weapondamage_sniperrifle_alien +effect weapondamage_rifle_alien count 1 type alphastatic tex 0 8 @@ -7076,7 +7076,7 @@ originjitter 0 0 0 // sniperrifle damage effect, robot blood // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1); -effect weapondamage_sniperrifle_robot +effect weapondamage_rifle_robot count 0.3 type blood tex 24 32 @@ -7091,7 +7091,7 @@ velocitymultiplier 5 staincolor 0x808080 0x808080 staintex 16 24 //blood mist -effect weapondamage_sniperrifle_robot +effect weapondamage_rifle_robot count 1 type alphastatic tex 0 8 -- 2.39.2