From 93859a59e9cc7198417713b56507a64101f8a288 Mon Sep 17 00:00:00 2001 From: Mario Date: Fri, 19 Apr 2013 12:43:49 +1000 Subject: [PATCH] Fix spawned monsters respawning --- qcsrc/server/command/cmd.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/server/command/cmd.qc b/qcsrc/server/command/cmd.qc index ada0dd800..35bb12cbb 100644 --- a/qcsrc/server/command/cmd.qc +++ b/qcsrc/server/command/cmd.qc @@ -292,7 +292,7 @@ void ClientCommand_mobspawn(float request, float argc) makevectors(self.v_angle); WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * 150, MOVE_NORMAL, self); - e = spawnmonster(tospawn, self, self, trace_endpos, TRUE, moveflag); + e = spawnmonster(tospawn, self, self, trace_endpos, FALSE, moveflag); if(mname) e.netname = strzone(mname); sprint(self, strcat("Spawned 1 ", tospawn, "\n")); -- 2.39.2