From 935f830afc67c1b7fefe3170fc2c4aef9ac1a4c8 Mon Sep 17 00:00:00 2001 From: terencehill Date: Fri, 24 Jan 2014 20:21:24 +0100 Subject: [PATCH] When a CA player is spectating but still in game, on command join don't even try to check if join is allowed --- qcsrc/server/command/cmd.qc | 2 ++ 1 file changed, 2 insertions(+) diff --git a/qcsrc/server/command/cmd.qc b/qcsrc/server/command/cmd.qc index e68cf8bfa..5de404e31 100644 --- a/qcsrc/server/command/cmd.qc +++ b/qcsrc/server/command/cmd.qc @@ -152,6 +152,8 @@ void ClientCommand_join(float request) { if(!IS_PLAYER(self) && !lockteams) { + if(self.caplayer) + return; if(nJoinAllowed(self)) { if(autocvar_g_campaign) { campaign_bots_may_start = 1; } -- 2.39.2