From 927c569630483038371fad6a5ee833afc7dccde2 Mon Sep 17 00:00:00 2001 From: eihrul Date: Fri, 28 Jan 2011 22:07:29 +0000 Subject: [PATCH] don't report texture compression support in softrast renderpath git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10772 d7cf8633-e32d-0410-b094-e92efae38249 --- vid_sdl.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/vid_sdl.c b/vid_sdl.c index bd06cb7e..0af68210 100644 --- a/vid_sdl.c +++ b/vid_sdl.c @@ -1192,7 +1192,7 @@ qboolean VID_InitModeSoft(viddef_mode_t *mode) vid.support.arb_draw_buffers = true; vid.support.arb_occlusion_query = true; vid.support.arb_shadow = true; - vid.support.arb_texture_compression = true; + //vid.support.arb_texture_compression = true; vid.support.arb_texture_cube_map = true; vid.support.arb_texture_non_power_of_two = false; vid.support.arb_vertex_buffer_object = true; @@ -1200,7 +1200,7 @@ qboolean VID_InitModeSoft(viddef_mode_t *mode) vid.support.ext_draw_range_elements = true; vid.support.ext_framebuffer_object = true; vid.support.ext_texture_3d = true; - vid.support.ext_texture_compression_s3tc = true; + //vid.support.ext_texture_compression_s3tc = true; vid.support.ext_texture_filter_anisotropic = true; vid.support.ati_separate_stencil = true; -- 2.39.2