From 921e32b443bb72a8b2ecb4cffc2d1c5a005418b2 Mon Sep 17 00:00:00 2001 From: MirceaKitsune Date: Mon, 28 Feb 2011 23:48:18 +0200 Subject: [PATCH] Add swallow indicator to crosshair settings menu --- .../menu/voret/dialog_multiplayer_playersetup_weapons.c | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/data/qcsrc/menu/voret/dialog_multiplayer_playersetup_weapons.c b/data/qcsrc/menu/voret/dialog_multiplayer_playersetup_weapons.c index 7c30f9b3..b07127a9 100644 --- a/data/qcsrc/menu/voret/dialog_multiplayer_playersetup_weapons.c +++ b/data/qcsrc/menu/voret/dialog_multiplayer_playersetup_weapons.c @@ -6,7 +6,7 @@ CLASS(VoretWeaponsDialog) EXTENDS(VoretDialog) ATTRIB(VoretWeaponsDialog, title, string, "Weapon & Crosshair settings") ATTRIB(VoretWeaponsDialog, color, vector, SKINCOLOR_DIALOG_WEAPONS) ATTRIB(VoretWeaponsDialog, intendedWidth, float, 0.5) - ATTRIB(VoretWeaponsDialog, rows, float, 16) + ATTRIB(VoretWeaponsDialog, rows, float, 17) ATTRIB(VoretWeaponsDialog, columns, float, 4) ATTRIB(VoretWeaponsDialog, weaponsList, entity, NULL) ENDCLASS(VoretWeaponsDialog) @@ -89,7 +89,10 @@ void fillVoretWeaponsDialog(entity me) me.TD(me, 1, 2.5/3, e = makeVoretRadioButton(2, "crosshair_hittest", "1.25", "Enemies")); me.TR(me); me.TDempty(me, 0.3); - me.TD(me, 1, 2, e = makeVoretCheckBoxEx(0.5, 0, "crosshair_ring_alpha", "Crosshair ring")); + me.TD(me, 1, 2, e = makeVoretCheckBoxEx(0.5, 0, "crosshair_ring_alpha", "Crosshair ammo ring")); + me.TR(me); + me.TDempty(me, 0.3); + me.TD(me, 1, 2, e = makeVoretCheckBox(0, "crosshair_swallowindicator", "Crosshair swallow indicator")); me.TR(me); me.TR(me); -- 2.39.2