From 91d69baa5b8e32d62efa57a28dbb0d17c030f179 Mon Sep 17 00:00:00 2001 From: =?utf8?q?Amadeusz=20S=C5=82awi=C5=84ski?= Date: Wed, 22 Feb 2017 14:11:33 +0100 Subject: [PATCH] fix confusing indentation --- qcsrc/common/t_items.qc | 42 +++++++++++++++++++++-------------------- 1 file changed, 22 insertions(+), 20 deletions(-) diff --git a/qcsrc/common/t_items.qc b/qcsrc/common/t_items.qc index 7ffb0c115..626148b9a 100644 --- a/qcsrc/common/t_items.qc +++ b/qcsrc/common/t_items.qc @@ -448,28 +448,30 @@ void Item_Show (entity e, float mode) e.spawnshieldtime = 1; e.ItemStatus &= ~ITS_AVAILABLE; } - else { - bool nostay = def.instanceOfWeaponPickup ? !!(def.m_weapon.weapons & WEPSET_SUPERWEAPONS) : false // no weapon-stay on superweapons - || e.team // weapon stay isn't supported for teamed weapons - ; - if(def.instanceOfWeaponPickup && !nostay && g_weapon_stay) - { - // make the item translucent and not touchable - e.model = e.mdl; - e.solid = SOLID_TRIGGER; // can STILL be picked up! - e.effects |= EF_STARDUST; - e.spawnshieldtime = 0; // field indicates whether picking it up may give you anything other than the weapon - e.ItemStatus |= (ITS_AVAILABLE | ITS_STAYWEP); - } else { - //setmodel(e, "null"); - e.solid = SOLID_NOT; - e.colormod = '0 0 0'; - //e.glowmod = e.colormod; - e.spawnshieldtime = 1; - e.ItemStatus &= ~ITS_AVAILABLE; - }} + bool nostay = def.instanceOfWeaponPickup ? !!(def.m_weapon.weapons & WEPSET_SUPERWEAPONS) : false // no weapon-stay on superweapons + || e.team // weapon stay isn't supported for teamed weapons + ; + if(def.instanceOfWeaponPickup && !nostay && g_weapon_stay) + { + // make the item translucent and not touchable + e.model = e.mdl; + e.solid = SOLID_TRIGGER; // can STILL be picked up! + e.effects |= EF_STARDUST; + e.spawnshieldtime = 0; // field indicates whether picking it up may give you anything other than the weapon + e.ItemStatus |= (ITS_AVAILABLE | ITS_STAYWEP); + } + else + { + //setmodel(e, "null"); + e.solid = SOLID_NOT; + e.colormod = '0 0 0'; + //e.glowmod = e.colormod; + e.spawnshieldtime = 1; + e.ItemStatus &= ~ITS_AVAILABLE; + } + } if (def.m_glow) e.ItemStatus |= ITS_GLOW; -- 2.39.2