From 9170fadb9b63d855aa7b1c8df4e14bda51d0d374 Mon Sep 17 00:00:00 2001 From: Rudolf Polzer Date: Mon, 7 Mar 2011 11:57:24 +0100 Subject: [PATCH] another LeeStricklin update --- balanceLeeStricklin.cfg | 168 +++++++++++++--------------- physicsLeeStricklin-ModdedFruit.cfg | 4 +- 2 files changed, 80 insertions(+), 92 deletions(-) diff --git a/balanceLeeStricklin.cfg b/balanceLeeStricklin.cfg index 547a040ae..0fa31dab1 100644 --- a/balanceLeeStricklin.cfg +++ b/balanceLeeStricklin.cfg @@ -13,12 +13,12 @@ set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provid set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_hlac 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_sniperrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_campingrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_fireball 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_seeker -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_balance_health_start 200 -set g_balance_armor_start 115 +set g_balance_armor_start 100 set g_start_ammo_shells 45 set g_start_ammo_nails 0 set g_start_ammo_rockets 0 @@ -72,26 +72,26 @@ set g_pickup_fuel_weapon 25 set g_pickup_fuel_jetpack 50 set g_pickup_fuel_max 999 set g_pickup_armorsmall 10 -set g_pickup_armorsmall_max 250 +set g_pickup_armorsmall_max 200 set g_pickup_armorsmall_anyway 1 set g_pickup_armormedium 25 -set g_pickup_armormedium_max 250 -set g_pickup_armormedium_anyway 0 +set g_pickup_armormedium_max 200 +set g_pickup_armormedium_anyway 1 set g_pickup_armorbig 50 -set g_pickup_armorbig_max 250 -set g_pickup_armorbig_anyway 0 +set g_pickup_armorbig_max 200 +set g_pickup_armorbig_anyway 1 set g_pickup_armorlarge 100 -set g_pickup_armorlarge_max 250 -set g_pickup_armorlarge_anyway 0 +set g_pickup_armorlarge_max 200 +set g_pickup_armorlarge_anyway 1 set g_pickup_healthsmall 10 set g_pickup_healthsmall_max 300 set g_pickup_healthsmall_anyway 1 set g_pickup_healthmedium 25 set g_pickup_healthmedium_max 300 -set g_pickup_healthmedium_anyway 0 +set g_pickup_healthmedium_anyway 1 set g_pickup_healthlarge 50 set g_pickup_healthlarge_max 300 -set g_pickup_healthlarge_anyway 0 +set g_pickup_healthlarge_anyway 1 set g_pickup_healthmega 100 set g_pickup_healthmega_max 300 set g_pickup_healthmega_anyway 1 @@ -124,13 +124,13 @@ set g_balance_health_limit 300 set g_balance_armor_regen 0 set g_balance_armor_regenlinear 0 set g_balance_armor_rot 0 -set g_balance_armor_rotlinear 4.86 +set g_balance_armor_rotlinear 0 set g_balance_pause_armor_rot 1 -set g_balance_pause_armor_rot_spawn 1 +set g_balance_pause_armor_rot_spawn 0 set g_balance_armor_regenstable 100 set g_balance_armor_rotstable 200 set g_balance_armor_limit 250 -set g_balance_armor_blockpercent 0.6 +set g_balance_armor_blockpercent 0.38 set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)" set g_balance_fuel_regenlinear 0 set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter @@ -212,9 +212,9 @@ set g_balance_grapplehook_health 130 // {{{ weapon properties // {{{ laser -set g_balance_laser_primary_damage 25 +set g_balance_laser_primary_damage 30 set g_balance_laser_primary_edgedamage 10 -set g_balance_laser_primary_force 182 // Original value was insanely low :P +set g_balance_laser_primary_force 180 // Original value was insanely low :P set g_balance_laser_primary_radius 70 set g_balance_laser_primary_speed 12000 set g_balance_laser_primary_spread 0 @@ -226,7 +226,6 @@ set g_balance_laser_primary_delay 0.03 set g_balance_laser_primary_gauntlet 0 set g_balance_laser_primary_force_zscale 2 // 300 upforce set g_balance_laser_primary_force_velocitybias 0.3 -set g_balance_laser_primary_force_other_scale 1 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists set g_balance_laser_secondary_damage 200 // dps set g_balance_laser_secondary_edgedamage 0 @@ -242,11 +241,10 @@ set g_balance_laser_secondary_delay 0 set g_balance_laser_secondary_gauntlet 1 set g_balance_laser_secondary_force_zscale 1.25 set g_balance_laser_secondary_force_velocitybias 0 -set g_balance_laser_secondary_force_other_scale 1 // }}} // {{{ shotgun set g_balance_shotgun_primary_bullets 5 -set g_balance_shotgun_primary_damage 12 +set g_balance_shotgun_primary_damage 18 set g_balance_shotgun_primary_force 40 set g_balance_shotgun_primary_spread 0.08 set g_balance_shotgun_primary_refire 0.5 @@ -269,35 +267,30 @@ set g_balance_uzi_mode 0 // Activates varible spread for sustained & burst m set g_balance_uzi_spread_min 0.02 set g_balance_uzi_spread_max 0.6 set g_balance_uzi_spread_add 0.012 - set g_balance_uzi_burst 0 // # of bullets in a burst (if set to 2 or more) -set g_balance_uzi_burst_animtime 0.75 set g_balance_uzi_burst_refire 0.05 // refire between burst bullets set g_balance_uzi_burst_refire2 0.75 // refire after burst set g_balance_uzi_burst_spread 0.04 set g_balance_uzi_burst_damage 18 set g_balance_uzi_burst_force 50 set g_balance_uzi_burst_ammo 3 - set g_balance_uzi_first 1 -set g_balance_uzi_first_damage 26 +set g_balance_uzi_first_damage 30 set g_balance_uzi_first_force -30 set g_balance_uzi_first_spread 0.01 set g_balance_uzi_first_refire 0.2 set g_balance_uzi_first_ammo 1 - set g_balance_uzi_sustained_damage 17 set g_balance_uzi_sustained_force 27 set g_balance_uzi_sustained_spread 0.05 set g_balance_uzi_sustained_refire 0.1 set g_balance_uzi_sustained_ammo 1 - set g_balance_uzi_speed 18000 set g_balance_uzi_bulletconstant 300 // 13.1qu // }}} -// {{{ mortar +// {{{ mortar set g_balance_grenadelauncher_primary_type 0 -set g_balance_grenadelauncher_primary_damage 65 +set g_balance_grenadelauncher_primary_damage 70 set g_balance_grenadelauncher_primary_edgedamage 35 set g_balance_grenadelauncher_primary_force 310 set g_balance_grenadelauncher_primary_radius 140 @@ -315,7 +308,7 @@ set g_balance_grenadelauncher_primary_damageforcescale 0 set g_balance_grenadelauncher_primary_remote_minbouncecnt 0 set g_balance_grenadelauncher_secondary_type 1 -set g_balance_grenadelauncher_secondary_damage 65 +set g_balance_grenadelauncher_secondary_damage 70 set g_balance_grenadelauncher_secondary_edgedamage 35 set g_balance_grenadelauncher_secondary_force 320 set g_balance_grenadelauncher_secondary_radius 140 @@ -335,15 +328,14 @@ set g_balance_grenadelauncher_secondary_remote_detonateprimary 0 set g_balance_grenadelauncher_bouncefactor 0.7 set g_balance_grenadelauncher_bouncestop 0.12 // }}} -// {{{ minelayer -set g_balance_minelayer_damage 65 +// {{{ minelayer +set g_balance_minelayer_damage 80 set g_balance_minelayer_edgedamage 30 set g_balance_minelayer_force 250 set g_balance_minelayer_radius 175 set g_balance_minelayer_proximityradius 150 set g_balance_minelayer_speed 750 set g_balance_minelayer_lifetime 60 -set g_balance_minelayer_lifetime_countdown 0 set g_balance_minelayer_refire 1.3 set g_balance_minelayer_animtime 0.4 set g_balance_minelayer_ammo 5 @@ -358,25 +350,25 @@ set g_balance_minelayer_remote_edgedamage 40 set g_balance_minelayer_remote_radius 200 set g_balance_minelayer_remote_force 300 // }}} -// {{{ electro +// {{{ electro set g_balance_electro_lightning 0 set g_balance_electro_primary_damage 55 set g_balance_electro_primary_edgedamage 5 set g_balance_electro_primary_force 267 set g_balance_electro_primary_force_up 125 -set g_balance_electro_primary_radius 150 +set g_balance_electro_primary_radius 175 set g_balance_electro_primary_comboradius 75 set g_balance_electro_primary_speed 2000 set g_balance_electro_primary_spread 0 set g_balance_electro_primary_lifetime 30 -set g_balance_electro_primary_refire 0.78 +set g_balance_electro_primary_refire 0.70 set g_balance_electro_primary_animtime 0.4 set g_balance_electro_primary_ammo 2 set g_balance_electro_primary_range 800 -set g_balance_electro_primary_falloff_mindist 255 -set g_balance_electro_primary_falloff_maxdist 850 +set g_balance_electro_primary_falloff_mindist 999999999999 +set g_balance_electro_primary_falloff_maxdist 999999999999 set g_balance_electro_primary_falloff_halflifedist 0 -set g_balance_electro_secondary_damage 60 +set g_balance_electro_secondary_damage 65 set g_balance_electro_secondary_edgedamage 0 set g_balance_electro_secondary_force 200 set g_balance_electro_secondary_radius 150 @@ -384,7 +376,7 @@ set g_balance_electro_secondary_speed 900 set g_balance_electro_secondary_speed_up 200 set g_balance_electro_secondary_speed_z 0 set g_balance_electro_secondary_spread 0.05 -set g_balance_electro_secondary_lifetime 3 +set g_balance_electro_secondary_lifetime 2.2 set g_balance_electro_secondary_refire 0.2 set g_balance_electro_secondary_refire2 1 set g_balance_electro_secondary_animtime 0.3 @@ -394,15 +386,15 @@ set g_balance_electro_secondary_damageforcescale 4 set g_balance_electro_secondary_count 3 set g_balance_electro_secondary_bouncefactor 0.5 set g_balance_electro_secondary_bouncestop 0.075 -set g_balance_electro_combo_damage 70 +set g_balance_electro_combo_damage 84 set g_balance_electro_combo_edgedamage 0 set g_balance_electro_combo_force 200 -set g_balance_electro_combo_radius 250 +set g_balance_electro_combo_radius 285 set g_balance_electro_combo_comboradius 70 -set g_balance_electro_combo_speed 400 +set g_balance_electro_combo_speed 900 //higher values make combos detonate faster // }}} // {{{ crylink -set g_balance_crylink_primary_damage 23 +set g_balance_crylink_primary_damage 25 set g_balance_crylink_primary_edgedamage 0 set g_balance_crylink_primary_force -55 set g_balance_crylink_primary_radius 80 @@ -414,7 +406,6 @@ set g_balance_crylink_primary_refire 0.4 set g_balance_crylink_primary_animtime 0.30008 set g_balance_crylink_primary_ammo 3 set g_balance_crylink_primary_bouncedamagefactor 0.2 -set g_balance_crylink_primary_joindelay 0 set g_balance_crylink_primary_joinspread 0 set g_balance_crylink_primary_jointime 0 set g_balance_crylink_primary_joinexplode 0 @@ -430,7 +421,7 @@ set g_balance_crylink_primary_other_lifetime 2 // range: 800 full, fades to 1300 set g_balance_crylink_primary_other_fadetime 0.25 set g_balance_crylink_secondary 1 -set g_balance_crylink_secondary_damage 19 +set g_balance_crylink_secondary_damage 18 set g_balance_crylink_secondary_edgedamage 0 set g_balance_crylink_secondary_force -55 set g_balance_crylink_secondary_radius 3 @@ -442,7 +433,6 @@ set g_balance_crylink_secondary_refire 0.5 set g_balance_crylink_secondary_animtime 0.3 set g_balance_crylink_secondary_ammo 3 set g_balance_crylink_secondary_bouncedamagefactor 0.5 -set g_balance_crylink_secondary_joindelay 0 set g_balance_crylink_secondary_joinspread 0 set g_balance_crylink_secondary_jointime 0 set g_balance_crylink_secondary_joinexplode 0 @@ -457,8 +447,8 @@ set g_balance_crylink_secondary_middle_fadetime 5 set g_balance_crylink_secondary_line_lifetime 2 // range: 4000 full, fades to 8000 set g_balance_crylink_secondary_line_fadetime 2 // }}} -// {{{ nex -set g_balance_nex_primary_damage 72 +// {{{ nex //DO NOT TOUCH THIS WEAPON +set g_balance_nex_primary_damage 85 set g_balance_nex_primary_force 600 set g_balance_nex_primary_refire 1.505 set g_balance_nex_primary_animtime 0.3 @@ -489,7 +479,6 @@ set g_balance_nex_charge 1 set g_balance_nex_charge_mindmg 40 set g_balance_nex_charge_start 0 set g_balance_nex_charge_rate 0.1 -set g_balance_nex_charge_animlimit 0.5 set g_balance_nex_charge_limit 0.5 set g_balance_nex_charge_rot_rate 0 set g_balance_nex_charge_rot_pause 0 // Dont rot down untill this long after release of charge button @@ -504,7 +493,7 @@ set g_balance_minstanex_animtime 0.278 set g_balance_minstanex_ammo 10 // }}} // {{{ hagar -set g_balance_hagar_primary_damage 43 +set g_balance_hagar_primary_damage 40 set g_balance_hagar_primary_edgedamage 15 set g_balance_hagar_primary_force 94 set g_balance_hagar_primary_radius 70 @@ -514,7 +503,7 @@ set g_balance_hagar_primary_lifetime 30 set g_balance_hagar_primary_refire 0.15 set g_balance_hagar_primary_ammo 2 set g_balance_hagar_secondary 1 -set g_balance_hagar_secondary_damage 43 +set g_balance_hagar_secondary_damage 40 set g_balance_hagar_secondary_edgedamage 15 set g_balance_hagar_secondary_force 100 set g_balance_hagar_secondary_radius 70 @@ -525,8 +514,8 @@ set g_balance_hagar_secondary_lifetime_rand 0 set g_balance_hagar_secondary_refire 0.15 set g_balance_hagar_secondary_ammo 2 // }}} -// {{{ rocketlauncher -set g_balance_rocketlauncher_damage 65 +// {{{ rocketlauncher +set g_balance_rocketlauncher_damage 75 set g_balance_rocketlauncher_edgedamage 25 set g_balance_rocketlauncher_force 360 set g_balance_rocketlauncher_radius 185 @@ -539,7 +528,7 @@ set g_balance_rocketlauncher_animtime 0.3 set g_balance_rocketlauncher_ammo 7 set g_balance_rocketlauncher_health 40 set g_balance_rocketlauncher_damageforcescale 4 -set g_balance_rocketlauncher_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time +set g_balance_rocketlauncher_detonatedelay 0 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time set g_balance_rocketlauncher_guiderate 65 // max degrees per second set g_balance_rocketlauncher_guideratedelay 0.01 // immediate set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic) @@ -584,7 +573,7 @@ set g_balance_hlac_primary_spread_max 0.25 set g_balance_hlac_primary_spread_add 0.0045 set g_balance_hlac_primary_spread_crouchmod 0.25 -set g_balance_hlac_primary_damage 17 +set g_balance_hlac_primary_damage 24 set g_balance_hlac_primary_edgedamage 10 set g_balance_hlac_primary_force 45 set g_balance_hlac_primary_radius 70 @@ -599,7 +588,7 @@ set g_balance_hlac_secondary 1 set g_balance_hlac_secondary_spread 0.15 set g_balance_hlac_secondary_spread_crouchmod 0.5 -set g_balance_hlac_secondary_damage 18 +set g_balance_hlac_secondary_damage 30 set g_balance_hlac_secondary_edgedamage 10 set g_balance_hlac_secondary_force 100 set g_balance_hlac_secondary_radius 70 @@ -611,39 +600,38 @@ set g_balance_hlac_secondary_animtime 0.3 set g_balance_hlac_secondary_ammo 11 set g_balance_hlac_secondary_shots 6 // }}} -// {{{ sniperrifle -set g_balance_sniperrifle_magazinecapacity 8 -set g_balance_sniperrifle_reloadtime 2 // matches reload anim -set g_balance_sniperrifle_auto_reload_on_switch 0 -set g_balance_sniperrifle_bursttime 0.85 // 0.35 - 0.1 + 0.35 - 0.1 + 0.35 = three secondaries -set g_balance_sniperrifle_primary_tracer 0 -set g_balance_sniperrifle_primary_damage 75 -set g_balance_sniperrifle_primary_headshotaddeddamage 90 -set g_balance_sniperrifle_primary_spread 0 -set g_balance_sniperrifle_primary_force 2 -set g_balance_sniperrifle_primary_speed 35000 -set g_balance_sniperrifle_primary_lifetime 5 -set g_balance_sniperrifle_primary_refire 0.7 -set g_balance_sniperrifle_primary_animtime 0.3 -set g_balance_sniperrifle_primary_ammo 10 -set g_balance_sniperrifle_primary_bulletconstant 130 // 56.3qu -set g_balance_sniperrifle_primary_burstcost 0 // require same cooldown as secondary, note it's smaller than primary refire time -set g_balance_sniperrifle_primary_bullethail 0 // empty magazine on shot -set g_balance_sniperrifle_secondary 1 -set g_balance_sniperrifle_secondary_reload 0 -set g_balance_sniperrifle_secondary_tracer 0 -set g_balance_sniperrifle_secondary_damage 40 -set g_balance_sniperrifle_secondary_headshotaddeddamage 20 -set g_balance_sniperrifle_secondary_spread 0.008 -set g_balance_sniperrifle_secondary_force 1 -set g_balance_sniperrifle_secondary_speed 20000 -set g_balance_sniperrifle_secondary_lifetime 5 -set g_balance_sniperrifle_secondary_refire 0.0006 -set g_balance_sniperrifle_secondary_animtime 0.1 -set g_balance_sniperrifle_secondary_ammo 10 -set g_balance_sniperrifle_secondary_bulletconstant 130 // 18.3qu -set g_balance_sniperrifle_secondary_burstcost 0 -set g_balance_sniperrifle_secondary_bullethail 0 +// {{{ campingrifle +set g_balance_campingrifle_magazinecapacity 8 +set g_balance_campingrifle_reloadtime 2 // matches reload anim +set g_balance_campingrifle_auto_reload_on_switch 0 +set g_balance_campingrifle_bursttime 0.85 // 0.35 - 0.1 + 0.35 - 0.1 + 0.35 = three secondaries +set g_balance_campingrifle_primary_tracer 0 +set g_balance_campingrifle_primary_damage 70 +set g_balance_campingrifle_primary_headshotaddeddamage 80 +set g_balance_campingrifle_primary_spread 0 +set g_balance_campingrifle_primary_force 2 +set g_balance_campingrifle_primary_speed 35000 +set g_balance_campingrifle_primary_lifetime 5 +set g_balance_campingrifle_primary_refire 0.7 +set g_balance_campingrifle_primary_animtime 0.3 +set g_balance_campingrifle_primary_ammo 10 +set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu +set g_balance_campingrifle_primary_burstcost 0 // require same cooldown as secondary, note it's smaller than primary refire time +set g_balance_campingrifle_primary_bullethail 0 // empty magazine on shot +set g_balance_campingrifle_secondary 1 +set g_balance_campingrifle_secondary_tracer 0 +set g_balance_campingrifle_secondary_damage 20 +set g_balance_campingrifle_secondary_headshotaddeddamage 20 +set g_balance_campingrifle_secondary_spread 0.008 +set g_balance_campingrifle_secondary_force 1 +set g_balance_campingrifle_secondary_speed 20000 +set g_balance_campingrifle_secondary_lifetime 5 +set g_balance_campingrifle_secondary_refire 0.0006 +set g_balance_campingrifle_secondary_animtime 0.1 +set g_balance_campingrifle_secondary_ammo 10 +set g_balance_campingrifle_secondary_bulletconstant 130 // 18.3qu +set g_balance_campingrifle_secondary_burstcost 0 +set g_balance_campingrifle_secondary_bullethail 0 // }}} // {{{ tuba set g_balance_tuba_refire 0.05 @@ -662,7 +650,7 @@ set g_balance_fireball_primary_animtime 0.3 set g_balance_fireball_primary_bfgdamage 0 set g_balance_fireball_primary_bfgforce 0 set g_balance_fireball_primary_bfgradius 0 -set g_balance_fireball_primary_damage 40 +set g_balance_fireball_primary_damage 100 set g_balance_fireball_primary_damageforcescale 4 set g_balance_fireball_primary_edgedamage 0 set g_balance_fireball_primary_force 100 @@ -679,7 +667,7 @@ set g_balance_fireball_primary_speed 900 set g_balance_fireball_primary_spread 0 set g_balance_fireball_secondary_ammo 25 set g_balance_fireball_secondary_animtime 0.15 -set g_balance_fireball_secondary_damage 150 +set g_balance_fireball_secondary_damage 120 set g_balance_fireball_secondary_damageforcescale 4 set g_balance_fireball_secondary_damagetime 3 set g_balance_fireball_secondary_force 700 diff --git a/physicsLeeStricklin-ModdedFruit.cfg b/physicsLeeStricklin-ModdedFruit.cfg index c3329426e..76d11d840 100644 --- a/physicsLeeStricklin-ModdedFruit.cfg +++ b/physicsLeeStricklin-ModdedFruit.cfg @@ -1,10 +1,10 @@ // "NoQWBunny" physics based on XPM sv_gravity 800 -sv_maxspeed 424 +sv_maxspeed 426 sv_maxairspeed 400 sv_stopspeed 100 -sv_accelerate 13 +sv_accelerate 11 sv_airaccelerate 2 sv_friction 8 edgefriction 1 -- 2.39.2