From 8f0b9c718636197d5116a064a4e61da7aa2bf923 Mon Sep 17 00:00:00 2001 From: Severin Meyer Date: Mon, 9 Feb 2015 20:16:29 +0100 Subject: [PATCH] Center onlyowned weapon panel if the panel bounds reach across the whole screen --- qcsrc/client/hud.qc | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/qcsrc/client/hud.qc b/qcsrc/client/hud.qc index 86dfadbaf..105cce5f2 100644 --- a/qcsrc/client/hud.qc +++ b/qcsrc/client/hud.qc @@ -563,16 +563,24 @@ void HUD_Weapons(void) // center the resized panel, or snap it to the screen edge when close enough if(panel_pos.x > vid_conwidth * 0.001) + { if(panel_pos.x + old_panel_size.x > vid_conwidth * 0.999) panel_pos.x += old_panel_size.x - panel_size.x; else panel_pos.x += (old_panel_size.x - panel_size.x) / 2; + } + else if(old_panel_size.x > vid_conwidth * 0.999) + panel_pos.x += (old_panel_size.x - panel_size.x) / 2; if(panel_pos.y > vid_conheight * 0.001) + { if(panel_pos.y + old_panel_size.y > vid_conheight * 0.999) panel_pos.y += old_panel_size.y - panel_size.y; else panel_pos.y += (old_panel_size.y - panel_size.y) / 2; + } + else if(old_panel_size.y > vid_conheight * 0.999) + panel_pos.y += (old_panel_size.y - panel_size.y) / 2; } else weapon_count = WEP_COUNT; -- 2.39.2