From 8ed3b99c066cf07fb3bfb391de1268e1a54b57f6 Mon Sep 17 00:00:00 2001 From: havoc Date: Thu, 12 Apr 2007 00:39:30 +0000 Subject: [PATCH] changed descriptions of r_ambient and r_fullbright cvars to no longer say that they don't work in multiplayer (because they do currently) git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7082 d7cf8633-e32d-0410-b094-e92efae38249 --- darkplaces.txt | 4 ++-- gl_rmain.c | 2 +- gl_rsurf.c | 2 +- todo | 3 +++ 4 files changed, 7 insertions(+), 4 deletions(-) diff --git a/darkplaces.txt b/darkplaces.txt index 2f59b5c7..ba5c7293 100644 --- a/darkplaces.txt +++ b/darkplaces.txt @@ -645,7 +645,7 @@ prvm_boundscheck 1 enables de prvm_statementprofiling 0 counts how many times each QuakeC statement has been executed, these counts are displayed in prvm_printfunction output (if enabled) prvm_traceqc 0 prints every QuakeC statement as it is executed (only for really thorough debugging!) qport 0 identification key for playing on qw servers (allows you to maintain a connection to a quakeworld server even if your port changes) -r_ambient 0 brighter world cheat (not allowed in multiplayer), value is 0-128 +r_ambient 0 brightens map, value is 0-128 r_batchmode 1 selects method of rendering multiple surfaces with one driver call (values are 0, 1, 2, etc...) r_bloom 0 enables bloom effect (makes bright pixels affect neighboring pixels) r_bloom_blur 4 how large the glow is @@ -673,7 +673,7 @@ r_editlights_cursorpushback 0 how far to r_editlights_cursorpushoff 4 how far to push the cursor off the impacted surface r_editlights_quakelightsizescale 1 changes size of light entities loaded from a map r_explosionclip 1 enables collision detection for explosion shell (so that it flattens against walls and floors) -r_fullbright 0 make everything bright cheat (not allowed in multiplayer) +r_fullbright 0 makes map very bright and renders faster r_fullbrights 1 enables glowing pixels in quake textures (changes need r_restart to take effect) r_glsl 1 enables use of OpenGL 2.0 pixel shaders for lighting r_glsl_deluxemapping 1 use per pixel lighting on deluxemap-compiled q3bsp maps (or a value of 2 forces deluxemap shading even without deluxemaps) diff --git a/gl_rmain.c b/gl_rmain.c index 7705043c..bfef3c49 100644 --- a/gl_rmain.c +++ b/gl_rmain.c @@ -51,7 +51,7 @@ cvar_t r_cullentities_trace_samples = {0, "r_cullentities_trace_samples", "2", " cvar_t r_cullentities_trace_enlarge = {0, "r_cullentities_trace_enlarge", "0", "box enlargement for entity culling"}; cvar_t r_cullentities_trace_delay = {0, "r_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"}; cvar_t r_speeds = {0, "r_speeds","0", "displays rendering statistics and per-subsystem timings"}; -cvar_t r_fullbright = {0, "r_fullbright","0", "make everything bright cheat (not allowed in multiplayer)"}; +cvar_t r_fullbright = {0, "r_fullbright","0", "makes map very bright and renders faster"}; cvar_t r_wateralpha = {CVAR_SAVE, "r_wateralpha","1", "opacity of water polygons"}; cvar_t r_dynamic = {CVAR_SAVE, "r_dynamic","1", "enables dynamic lights (rocket glow and such)"}; cvar_t r_fullbrights = {CVAR_SAVE, "r_fullbrights", "1", "enables glowing pixels in quake textures (changes need r_restart to take effect)"}; diff --git a/gl_rsurf.c b/gl_rsurf.c index fb94ed81..2448ded5 100644 --- a/gl_rsurf.c +++ b/gl_rsurf.c @@ -25,7 +25,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #define MAX_LIGHTMAP_SIZE 256 -cvar_t r_ambient = {0, "r_ambient", "0", "brighter world cheat (not allowed in multiplayer), value is 0-128"}; +cvar_t r_ambient = {0, "r_ambient", "0", "brightens map, value is 0-128"}; cvar_t r_lockpvs = {0, "r_lockpvs", "0", "disables pvs switching, allows you to walk around and inspect what is visible from a given location in the map (anything not visible from your current location will not be drawn)"}; cvar_t r_lockvisibility = {0, "r_lockvisibility", "0", "disables visibility updates, allows you to walk around and inspect what is visible from a given viewpoint in the map (anything offscreen at the moment this is enabled will not be drawn)"}; cvar_t r_useportalculling = {0, "r_useportalculling", "1", "use advanced portal culling visibility method to improve performance over just Potentially Visible Set, provides an even more significant speed improvement in unvised maps"}; diff --git a/todo b/todo index 0e66bd67..dbdfd59a 100644 --- a/todo +++ b/todo @@ -58,6 +58,8 @@ 0 change darkplaces menu: move all options into a submenu so that people won't keep ignoring the other submenus 0 change darkplaces networking: make darkplaces detect its *public* client port from master server and send that in nq connect messages (wallace) 0 change darkplaces protocol: PRYDON_CLIENTCURSOR should use a stat and .prydoncursor field instead of the cl_prydoncursor cvar, because stuffcmd is a bit icky (FrikaC) +0 change darkplaces protocol: increase maxplayers limit to 65535, send maxplayers as an int in the serverinfo packet, send colormap indices as a short, send svc_update* using short player indices (discoloda) +0 change darkplaces protocol: make svc_cdtrack use strings rather than a numbers in next DP protocol, so that named tracks can be used by maps 0 change darkplaces protocol: use q3 print "print message" command packet instead of qw print 'nmessage' command packet? (div0, KadaverJack) 0 change darkplaces prvm: prvm_globals should print values of globals like entity fields do, not just names 0 change darkplaces readme: make sure that cl_capturevideo is documented @@ -113,6 +115,7 @@ 0 feature darkplaces readme: document the ctrl-escape hotkey for toggleconsole (LordHavoc) 0 feature darkplaces renderer: add a rtlight flag to disable vis culling, for ambient area lights and such (Kaz) 0 feature darkplaces renderer: add cubemap support to low quality rtlighting path for cards that support >= 2 TMUs and cubemap +0 feature darkplaces renderer: add optional filename parameter to screenshot command (Chris) 0 feature darkplaces renderer: add per-entity PolygonOffset to renderer, to allow zfighting bmodel/world glitches to be fixed, this has to affect all rendering involving the entity, including light/shadow (Tomaz) 0 feature darkplaces renderer: add procedural ripple distortion texture of some sort for use with envmap reflections (FrikaC) 0 feature darkplaces renderer: add r_shadow_light_polygonoffset and polygonfactor cvars for lighting polygons (Diablo-D3) -- 2.39.2