From 8d87869f627ac691ce4bd20bad9d4e57b487ac20 Mon Sep 17 00:00:00 2001 From: Rudolf Polzer Date: Sat, 5 Jan 2013 21:23:42 +0100 Subject: [PATCH] balance teams: try a better score factor for "production use" Now the worst player ratio it tries to achieve is 3:2. --- defaultXonotic.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 9796e6002..1ad85c8bd 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -482,7 +482,7 @@ seta g_teamdamage_resetspeed 20 "for teamplay 4: how fast player's teamdamage co seta g_balance_teams 1 "automatically balance out players entering instead of asking them for their preferred team" seta g_balance_teams_prevent_imbalance 1 "prevent players from changing to larger teams" -set g_balance_teams_scorefactor 0.34 "at the end of the game, take score into account instead of team size by this amount (beware: values over 0.5 mean that a x:0 score imbalance will cause ALL new players to prefer the losing team at the end, despite numbers)" +set g_balance_teams_scorefactor 0.25 "at the end of the game, take score into account instead of team size by this amount (beware: values over 0.5 mean that a x:0 score imbalance will cause ALL new players to prefer the losing team at the end, despite numbers)" set g_changeteam_banned 0 "not allowed to change team" set g_changeteam_fragtransfer 0 "% of frags you get to keep when you change teams (rounded down)" -- 2.39.2