From 8d7655d276e0a982b5102cf1e304415ab1e684ba Mon Sep 17 00:00:00 2001 From: Mario Date: Thu, 29 Aug 2013 20:10:49 +1000 Subject: [PATCH] Fix monster accuracy spam --- qcsrc/server/cl_weaponsystem.qc | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/qcsrc/server/cl_weaponsystem.qc b/qcsrc/server/cl_weaponsystem.qc index 81a4f5a7e..131c54378 100644 --- a/qcsrc/server/cl_weaponsystem.qc +++ b/qcsrc/server/cl_weaponsystem.qc @@ -164,7 +164,8 @@ void W_SetupShot_Dir_ProjectileSize_Range(entity ent, vector s_forward, vector m if(accuracy_canbegooddamage(ent)) accuracy_add(ent, ent.weapon, maxdamage, 0); - W_HitPlotAnalysis(ent, v_forward, v_right, v_up); + if not(ent.flags & FL_MONSTER) + W_HitPlotAnalysis(ent, v_forward, v_right, v_up); if(ent.weaponentity.movedir_x > 0) vecs = ent.weaponentity.movedir; -- 2.39.2