From 8d27433ddcefa301f81affd5dc8c24cb10999ce0 Mon Sep 17 00:00:00 2001 From: Mario Date: Mon, 13 Jul 2020 05:04:26 +1000 Subject: [PATCH] Use the mirror damage deathtype when players are killed for friendly fire in the survival gamemode --- qcsrc/common/gamemodes/gamemode/survival/sv_survival.qc | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/qcsrc/common/gamemodes/gamemode/survival/sv_survival.qc b/qcsrc/common/gamemodes/gamemode/survival/sv_survival.qc index 72a0c499e..982f38b87 100644 --- a/qcsrc/common/gamemodes/gamemode/survival/sv_survival.qc +++ b/qcsrc/common/gamemodes/gamemode/survival/sv_survival.qc @@ -315,8 +315,7 @@ MUTATOR_HOOKFUNCTION(surv, PlayerDies) // killed an ally! punishment is death if(autocvar_g_survival_punish_teamkill && frag_attacker != frag_target && IS_PLAYER(frag_attacker) && IS_PLAYER(frag_target) && frag_attacker.survival_status == frag_target.survival_status && !ITEM_DAMAGE_NEEDKILL(frag_deathtype)) if(!warmup_stage && round_handler_IsActive() && round_handler_IsRoundStarted()) // don't autokill if the round hasn't - ClientKill_Silent(frag_attacker, 0); - //Damage(frag_attacker, frag_attacker, frag_attacker, 100000, DEATH_AUTOTEAMCHANGE.m_id, DMG_NOWEP, frag_attacker.origin, '0 0 0'); + Damage(frag_attacker, frag_attacker, frag_attacker, 100000, DEATH_MIRRORDAMAGE.m_id, DMG_NOWEP, frag_attacker.origin, '0 0 0'); return true; } -- 2.39.2