From 8c4f7a791796098519e7dfd4e6b2aa9823c35d64 Mon Sep 17 00:00:00 2001 From: Mario Date: Tue, 1 Oct 2013 09:17:21 -0700 Subject: [PATCH] Fix compile error --- qcsrc/server/mutators/mutator_spawn_near_teammate.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/server/mutators/mutator_spawn_near_teammate.qc b/qcsrc/server/mutators/mutator_spawn_near_teammate.qc index f17b26417..8aec0bdc3 100644 --- a/qcsrc/server/mutators/mutator_spawn_near_teammate.qc +++ b/qcsrc/server/mutators/mutator_spawn_near_teammate.qc @@ -54,7 +54,7 @@ MUTATOR_HOOKFUNCTION(msnt_PlayerSpawn) if((autocvar_g_spawn_near_teammate_ignore_spawnpoint_check_health >= 0 && team_mate.health >= autocvar_g_balance_health_regenstable) || autocvar_g_spawn_near_teammate_ignore_spawnpoint_check_health == 0) if(team_mate.deadflag == DEAD_NO) if(team_mate.msnt_timer < time) - if(!IsDifferentTeam(self, team_mate)) + if(SAME_TEAM(self, team_mate)) if(time > team_mate.spawnshieldtime) // spawn shielding if(team_mate.freezetag_frozen == 0) if(team_mate != self) -- 2.39.2