From 8c1f0eeca69b78495958a4120e8878bd8c62125a Mon Sep 17 00:00:00 2001 From: Morphed Date: Wed, 14 Sep 2011 00:58:00 +0000 Subject: [PATCH] (Commit created by redmine exporter script from page "Weaponsystem" version 2) --- Weaponsystem.textile | 26 +++++++++++++------------- 1 file changed, 13 insertions(+), 13 deletions(-) diff --git a/Weaponsystem.textile b/Weaponsystem.textile index e67a46d..9df4e92 100644 --- a/Weaponsystem.textile +++ b/Weaponsystem.textile @@ -1,29 +1,29 @@ There are 3 weapons systems coded in Xonotic * 1. simple animated model, muzzlr flash handling on h_ model: - h_tuba.dpm, h_tuba.dpm.animinfo - invisible model controlling the animation - ** tags: + ** h_tuba.dpm, h_tuba.dpm.animinfo - invisible model controlling the animation + tags: shot = muzzle end (shot origin, also used for muzzle flashes) shell = casings ejection point (must be on the right hand side of the gun) weapon = attachment for v_tuba.md3 - v_tuba.md3 - first and third person model - g_tuba.md3 - pickup model + ** v_tuba.md3 - first and third person model + ** g_tuba.md3 - pickup model * 2. fully animated model, muzzle flash handling on h_ model: - h_tuba.dpm, h_tuba.dpm.animinfo - animated first person model - ** tags: + ** h_tuba.dpm, h_tuba.dpm.animinfo - animated first person model + tags: shot = muzzle end (shot origin, also used for muzzle flashes) shell = casings ejection point (must be on the right hand side of the gun) handle = corresponding to the origin of v_tuba.md3 (used for muzzle flashes) - v_tuba.md3 - third person model - g_tuba.md3 - pickup model + ** v_tuba.md3 - third person model + ** g_tuba.md3 - pickup model * 3. fully animated model, muzzle flash handling on v_ model: - h_tuba.dpm, h_tuba.dpm.animinfo - animated first person model - ** tags: + ** h_tuba.dpm, h_tuba.dpm.animinfo - animated first person model + tags: shot = muzzle end (shot origin) shell = casings ejection point (must be on the right hand side of the gun) - v_tuba.md3 - third person model - ** tags: + ** v_tuba.md3 - third person model + tags: shot = muzzle end (for muzzle flashes) - g_tuba.md3 - pickup model + ** g_tuba.md3 - pickup model -- 2.39.2