From 8bcb3a80041afd483f461c21e16433508d646b55 Mon Sep 17 00:00:00 2001 From: Mario Date: Thu, 18 Apr 2013 16:52:38 +1000 Subject: [PATCH] Remove useless delay checks --- qcsrc/server/monsters/monster/ogre.qc | 3 --- qcsrc/server/monsters/monster/soldier.qc | 3 --- 2 files changed, 6 deletions(-) diff --git a/qcsrc/server/monsters/monster/ogre.qc b/qcsrc/server/monsters/monster/ogre.qc index 94621f95f..96ede40ff 100644 --- a/qcsrc/server/monsters/monster/ogre.qc +++ b/qcsrc/server/monsters/monster/ogre.qc @@ -34,9 +34,6 @@ void ogre_think() self.think = ogre_think; self.nextthink = time + self.ticrate; - if(self.delay != -1) - self.nextthink = self.delay; - monster_move(autocvar_g_monster_ogre_speed_run, autocvar_g_monster_ogre_speed_walk, 300, ogre_anim_run, ogre_anim_walk, ogre_anim_idle); } diff --git a/qcsrc/server/monsters/monster/soldier.qc b/qcsrc/server/monsters/monster/soldier.qc index 6a6130dba..b225b41ce 100644 --- a/qcsrc/server/monsters/monster/soldier.qc +++ b/qcsrc/server/monsters/monster/soldier.qc @@ -65,9 +65,6 @@ void soldier_think () self.think = soldier_think; self.nextthink = time + self.ticrate; - if(self.delay != -1) - self.nextthink = self.delay; - if(time < self.attack_finished_single) monster_move(0, 0, 0, soldier_anim_shoot, soldier_anim_shoot, soldier_anim_shoot); else -- 2.39.2