From 8b7bf817210a7a6d3043c638ccbe5873b9356cf5 Mon Sep 17 00:00:00 2001 From: terencehill Date: Sun, 6 Mar 2011 15:31:50 +0100 Subject: [PATCH] g_ghost_items_color must not be used when g_ghost_items is disabled and the item isn't visible anyway Also updated comments --- qcsrc/server/t_items.qc | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/qcsrc/server/t_items.qc b/qcsrc/server/t_items.qc index 5cd714b65..ce2813de5 100644 --- a/qcsrc/server/t_items.qc +++ b/qcsrc/server/t_items.qc @@ -96,7 +96,7 @@ void Item_Show (entity e, float mode) } else if((e.flags & FL_WEAPON) && (g_weapon_stay == 3)) { - // make the item translucent green and not touchable + // make the item translucent and not touchable e.model = e.mdl; e.solid = SOLID_TRIGGER; // can STILL be picked up! e.colormod = '0 0 0'; @@ -108,7 +108,7 @@ void Item_Show (entity e, float mode) } else if(g_ghost_items) { - // make the item translucent green and not touchable + // make the item translucent and not touchable e.model = e.mdl; e.solid = SOLID_NOT; e.colormod = stov(autocvar_g_ghost_items_color); @@ -123,7 +123,7 @@ void Item_Show (entity e, float mode) // hide the item completely e.model = string_null; e.solid = SOLID_NOT; - e.colormod = stov(autocvar_g_ghost_items_color); + e.colormod = '0 0 0'; e.glowmod = e.colormod; e.alpha = 0; e.customizeentityforclient = func_null; -- 2.39.2