From 8ab8a5a8269f920f984448703c9d574d2d836167 Mon Sep 17 00:00:00 2001 From: Mario Date: Sun, 14 Apr 2013 12:25:51 +1000 Subject: [PATCH] Use a team switch for control point sprite name --- qcsrc/server/mutators/gamemode_domination.qc | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) diff --git a/qcsrc/server/mutators/gamemode_domination.qc b/qcsrc/server/mutators/gamemode_domination.qc index fc1902eaa..98b9b40dd 100644 --- a/qcsrc/server/mutators/gamemode_domination.qc +++ b/qcsrc/server/mutators/gamemode_domination.qc @@ -19,7 +19,7 @@ void dompoint_captured () { entity head; float old_delay, old_team, real_team; - string msg; + string msg = "dom-neut"; // now that the delay has expired, switch to the latest team to lay claim to this point head = self.owner; @@ -76,7 +76,13 @@ void dompoint_captured () self.delay = old_delay; self.team = old_team; - msg = strzone(strdecolorize(strcat("dom-", Team_ColorName_Lower(self.goalentity.team)))); + switch(self.team) + { + case NUM_TEAM_1: msg = "dom-red"; break; + case NUM_TEAM_2: msg = "dom-blue"; break; + case NUM_TEAM_3: msg = "dom-yellow"; break; + case NUM_TEAM_4: msg = "dom-pink"; break; + } WaypointSprite_UpdateSprites(self.sprite, msg, "", ""); -- 2.39.2