From 8a8f98e4be0e84d286c1a5002bfe7fcfa2d7ccbb Mon Sep 17 00:00:00 2001 From: Samual Date: Tue, 22 Feb 2011 01:43:00 -0500 Subject: [PATCH] Make it so that crosshair rings work when spectating too --- qcsrc/server/cl_client.qc | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/qcsrc/server/cl_client.qc b/qcsrc/server/cl_client.qc index 0aa1186de..6247aaf1f 100644 --- a/qcsrc/server/cl_client.qc +++ b/qcsrc/server/cl_client.qc @@ -2355,6 +2355,10 @@ void SpectateCopy(entity spectatee) { self.weapons = spectatee.weapons; self.switchweapon = spectatee.switchweapon; self.weapon = spectatee.weapon; + self.nex_charge = spectatee.nex_charge; + self.nex_chargepool_ammo = spectatee.nex_chargepool_ammo; + self.sniperrifle_bulletcounter = spectatee.sniperrifle_bulletcounter; + self.minelayer_mines = spectatee.minelayer_mines; self.punchangle = spectatee.punchangle; self.view_ofs = spectatee.view_ofs; self.v_angle = spectatee.v_angle; -- 2.39.2