From 8a5439fc6918b36a84ed201be842d0bc43125439 Mon Sep 17 00:00:00 2001 From: havoc Date: Thu, 5 Apr 2012 04:14:10 +0000 Subject: [PATCH] use prvm_vec_t for spawn_parms storage git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11787 d7cf8633-e32d-0410-b094-e92efae38249 ::stable-branch::merge=ef9d51a3182663ae22064b8cf91276aaf50c0129 --- server.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/server.h b/server.h index 3be5510e..761321d7 100644 --- a/server.h +++ b/server.h @@ -233,7 +233,7 @@ typedef struct client_s float clmovement_inputtimeout; /// spawn parms are carried from level to level - float spawn_parms[NUM_SPAWN_PARMS]; + prvm_vec_t spawn_parms[NUM_SPAWN_PARMS]; // properties that are sent across the network only when changed char name[MAX_SCOREBOARDNAME], old_name[MAX_SCOREBOARDNAME]; -- 2.39.2