From 89ecb25dd164c3b50cab7bf93bd9011700c76958 Mon Sep 17 00:00:00 2001 From: Juhu <5894800-Juhu_@users.noreply.gitlab.com> Date: Sat, 29 Jan 2022 22:53:13 +0100 Subject: [PATCH] remove round handler in battle royale --- qcsrc/common/gamemodes/gamemode/br/sv_br.qc | 36 +++++++++++---------- 1 file changed, 19 insertions(+), 17 deletions(-) diff --git a/qcsrc/common/gamemodes/gamemode/br/sv_br.qc b/qcsrc/common/gamemodes/gamemode/br/sv_br.qc index 859171a15..0a27f3e04 100644 --- a/qcsrc/common/gamemodes/gamemode/br/sv_br.qc +++ b/qcsrc/common/gamemodes/gamemode/br/sv_br.qc @@ -12,6 +12,8 @@ float br_CalculatePlayerDropAngle(entity this); void br_LastPlayerForSquad_Notify(entity squad); void br_RemovePlayer(entity player); void br_Revive(entity player); +void br_Start(); +bool br_CheckPlayers(); int br_WinningCondition(); entity ring; @@ -21,6 +23,7 @@ bool squads_colored = false; const float br_drop_time_secs = 1; const float drop_speed_vertical_max = 0.9; +bool br_started = false; .bool br_ring_warned; .float br_drop_time; .float br_force_drop_distance; @@ -83,6 +86,9 @@ MUTATOR_HOOKFUNCTION(br, reset_map_players) MUTATOR_HOOKFUNCTION(br, CheckRules_World) { + if(!br_started && !warmup_stage && (time > game_starttime) && br_CheckPlayers()) + br_Start(); + M_ARGV(0, float) = br_WinningCondition(); return true; } @@ -123,7 +129,7 @@ MUTATOR_HOOKFUNCTION(br, PutClientInServer) { entity player = M_ARGV(0, entity); - if (!(round_handler_IsActive() && round_handler_IsRoundStarted())) + if (!br_started) return false; if (IN_SQUAD(player)) @@ -214,7 +220,7 @@ MUTATOR_HOOKFUNCTION(br, SpectatePrev) MUTATOR_HOOKFUNCTION(br, ForbidSpawn) { - return (round_handler_IsActive() && round_handler_IsRoundStarted()); + return br_started; } MUTATOR_HOOKFUNCTION(br, SetStartItems) @@ -751,9 +757,11 @@ MUTATOR_HOOKFUNCTION(br, PlayerDies, CBC_ORDER_FIRST) MUTATOR_HOOKFUNCTION(br, PlayerDied) { entity player = M_ARGV(0, entity); - if(round_handler_IsActive() && round_handler_IsRoundStarted()) + if(br_started) + { br_LastPlayerForSquad_Notify(player.br_squad); - br_SquadUpdateInfo(); + br_SquadUpdateInfo(); + } } MUTATOR_HOOKFUNCTION(br, ClientObituary) @@ -899,7 +907,7 @@ MUTATOR_HOOKFUNCTION(br, ClientKill) { entity player = M_ARGV(0, entity); - if(round_handler_IsActive() && round_handler_IsRoundStarted()) + if(br_started) { // no forfeiting once the game started Send_Notification(NOTIF_ONE_ONLY, player, MSG_CENTER, CENTER_BR_FORFEIT); @@ -913,7 +921,7 @@ MUTATOR_HOOKFUNCTION(br, ClientCommand_Spectate) { entity player = M_ARGV(0, entity); - if(round_handler_IsActive() && round_handler_IsRoundStarted()) + if(br_started) { // no forfeiting once the game started Send_Notification(NOTIF_ONE_ONLY, player, MSG_CENTER, CENTER_BR_FORFEIT); @@ -983,7 +991,7 @@ int br_WinningCondition() { int total_squads = br_SquadUpdateInfo(); - if ((total_squads > 1) || !(round_handler_IsActive() && round_handler_IsRoundStarted())) + if ((total_squads > 1) || !br_started) return WINNING_NEVER; entity winner_squad = NULL; @@ -1002,11 +1010,6 @@ bool br_isEliminated(entity e) return (IN_SQUAD(e) && (IS_DEAD(e) || IS_SPEC(e) || IS_OBSERVER(e))); } -bool br_CheckWinner() -{ - return false; -} - bool br_CheckPlayers() { total_players = 0; @@ -1030,7 +1033,7 @@ bool br_CheckPlayers() return false; } -void br_RoundStart(){ +void br_Start(){ ring = ring_initialize(); dropship = dropship_initialize(); @@ -1143,15 +1146,14 @@ void br_RoundStart(){ else it.br_force_drop_distance = min_distance + random() * max(dropship_path_length - (min_distance + dropship_speed * br_drop_time_secs), 0); }); + + br_started = true; } void br_Initialize() { + br_started = false; squads_colored = autocvar_g_br_squad_colors; - // TODO: remove round handler - round_handler_Spawn(br_CheckPlayers, br_CheckWinner, br_RoundStart); - round_handler_Init(5, 0, 0); // no warmup or timelimit in battle royale - EliminatedPlayers_Init(br_isEliminated); } -- 2.39.2