From 89b033c2c91be18d8863de5808497773a66e497f Mon Sep 17 00:00:00 2001 From: Mario Date: Sun, 13 Oct 2013 07:31:39 +1100 Subject: [PATCH] New skill based damage calculation by Melanosuchus --- qcsrc/common/monsters/sv_monsters.qc | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/qcsrc/common/monsters/sv_monsters.qc b/qcsrc/common/monsters/sv_monsters.qc index 58da71cf3..cf651842a 100644 --- a/qcsrc/common/monsters/sv_monsters.qc +++ b/qcsrc/common/monsters/sv_monsters.qc @@ -43,7 +43,7 @@ void monster_dropitem() float Monster_SkillModifier() { - float t = 1.0 * (self.monster_skill * 0.15); + float t = 0.5+self.monster_skill*((1.2-0.3)/10); return t; } @@ -1108,7 +1108,8 @@ float monster_initialize(float mon_id, float nodrop) if not(monster_spawn()) return FALSE; - monster_setupcolors(); + if not(self.monster_respawned) + monster_setupcolors(); CSQCMODEL_AUTOINIT(); -- 2.39.2