From 89a3a4c6b5f46ce8bcb4b25f18bbaa3c40e72b7f Mon Sep 17 00:00:00 2001 From: terencehill Date: Mon, 25 Feb 2019 21:49:58 +0100 Subject: [PATCH] Initially don't alter damage with teamplay rules if it's dealt to a frozen player so it gets processed correctly in the Damage_Calculate hook --- qcsrc/server/g_damage.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/server/g_damage.qc b/qcsrc/server/g_damage.qc index 0901ab447..8020b120d 100644 --- a/qcsrc/server/g_damage.qc +++ b/qcsrc/server/g_damage.qc @@ -613,7 +613,7 @@ void Damage(entity targ, entity inflictor, entity attacker, float damage, int de damage = 0; force = '0 0 0'; } - else if(SAME_TEAM(attacker, targ)) + else if(!STAT(FROZEN, targ) && SAME_TEAM(attacker, targ)) { if(autocvar_teamplay_mode == 1) damage = 0; -- 2.39.2