From 89090ed86cb0cf70f8a5dd6e6ae9488d72452730 Mon Sep 17 00:00:00 2001 From: Mario Date: Thu, 5 Sep 2013 15:32:38 +1000 Subject: [PATCH] Don't reduce owner's monster count if the monster is re-spawning --- qcsrc/common/monsters/sv_monsters.qc | 1 + 1 file changed, 1 insertion(+) diff --git a/qcsrc/common/monsters/sv_monsters.qc b/qcsrc/common/monsters/sv_monsters.qc index ed7a53225..3bb91e13c 100644 --- a/qcsrc/common/monsters/sv_monsters.qc +++ b/qcsrc/common/monsters/sv_monsters.qc @@ -894,6 +894,7 @@ void monster_die() W_ThrowNewWeapon(self, self.weapon, 0, self.origin, randomvec() * 150 + '0 0 325'); if(IS_CLIENT(self.realowner)) + if not(self.monster_respawned) self.realowner.monstercount -= 1; self.event_damage = monsters_corpse_damage; -- 2.39.2