From 8836239a434369fd66c33b2bb571c7f3e0dc4a0f Mon Sep 17 00:00:00 2001 From: Mario Date: Fri, 12 Jul 2013 14:07:21 +1000 Subject: [PATCH] Fix nade timer getting reset if it's shot while on the ground --- qcsrc/server/mutators/mutator_nades.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/server/mutators/mutator_nades.qc b/qcsrc/server/mutators/mutator_nades.qc index c2db6322f..7b5bb12c6 100644 --- a/qcsrc/server/mutators/mutator_nades.qc +++ b/qcsrc/server/mutators/mutator_nades.qc @@ -124,7 +124,7 @@ void nade_damage(entity inflictor, entity attacker, float damage, float deathtyp self.velocity += force; - if(!damage) + if(!damage || self.flags & FL_ONGROUND) return; if(self.health == self.max_health) -- 2.39.2