From 875b1f4cc815ff67e94ca37bed6a2220bf3f91f0 Mon Sep 17 00:00:00 2001 From: Mario Date: Tue, 1 Dec 2015 19:24:33 +1000 Subject: [PATCH] Fix spawn near teammates --- .../mutator/spawn_near_teammate/spawn_near_teammate.qc | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/qcsrc/common/mutators/mutator/spawn_near_teammate/spawn_near_teammate.qc b/qcsrc/common/mutators/mutator/spawn_near_teammate/spawn_near_teammate.qc index cd78b4082..42d8d6b7f 100644 --- a/qcsrc/common/mutators/mutator/spawn_near_teammate/spawn_near_teammate.qc +++ b/qcsrc/common/mutators/mutator/spawn_near_teammate/spawn_near_teammate.qc @@ -7,7 +7,7 @@ float autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay_death; int autocvar_g_spawn_near_teammate_ignore_spawnpoint_check_health; bool autocvar_g_spawn_near_teammate_ignore_spawnpoint_closetodeath; -REGISTER_MUTATOR(spawn_near_teammate, cvar("g_spawn_near_teammate") && teamplay); +REGISTER_MUTATOR(spawn_near_teammate, cvar("g_spawn_near_teammate")); .entity msnt_lookat; @@ -54,6 +54,7 @@ MUTATOR_HOOKFUNCTION(spawn_near_teammate, Spawn_Score) MUTATOR_HOOKFUNCTION(spawn_near_teammate, PlayerSpawn) {SELFPARAM(); + if(!teamplay) { return false; } // Note: when entering this, fixangle is already set. if(autocvar_g_spawn_near_teammate_ignore_spawnpoint == 1 || (autocvar_g_spawn_near_teammate_ignore_spawnpoint == 2 && self.cvar_cl_spawn_near_teammate)) { @@ -85,7 +86,7 @@ MUTATOR_HOOKFUNCTION(spawn_near_teammate, PlayerSpawn) else fixedmakevectors(team_mate.angles); - for(pc = 0; pc != 5; ++pc) // test 5 diffrent spots close to mate + for(pc = 0; pc < 5; ++pc) // test 5 diffrent spots close to mate { switch(pc) { -- 2.39.2