From 86feb126d7a5f684cb028246daaeba3fea7390ca Mon Sep 17 00:00:00 2001
From: MirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>
Date: Sat, 28 Jan 2012 23:34:21 +0200
Subject: [PATCH] More plans and general tweaks

---
 data/defaultVT.cfg |  9 ++++++---
 docs/TODO.txt      | 14 ++++++++++++--
 2 files changed, 18 insertions(+), 5 deletions(-)

diff --git a/data/defaultVT.cfg b/data/defaultVT.cfg
index 49a2d39b..c762683f 100644
--- a/data/defaultVT.cfg
+++ b/data/defaultVT.cfg
@@ -179,13 +179,16 @@ v_deathtilt 0 // needed for spectators (who are dead to avoid prediction)
 cl_smoothviewheight 0.2 // time of the averaging to the viewheight value so that it creates a smooth transition for crouching and such. 0 for instant transition
 cl_deathfade 0.03 // fade screen to dark red when dead, value represents how fast the fade is (higher is faster)
 cl_bobcycle 0.55 // how long the cycle of up/down view movement takes (only works if cl_bob is not 0), default is 0.6
-cl_bob 0.01 // how much view moves up/down when moving (does not move if cl_bobcycle is 0), default is 0.01
+cl_bob 0.005 // how much view moves up/down when moving (does not move if cl_bobcycle is 0), default is 0.01
 cl_bob2cycle 0.55 // how long the cycle of left/right view movement takes (only works if cl_bob2 is not 0), default is 0.6
 cl_bob2 0.01 // how much view moves left/right when moving (does not move if cl_bob2cycle is 0), default is 0.01
 cl_bobfall 0.05 "how much the view swings down when falling (influenced by the speed you hit the ground with)"
 cl_bobfallcycle 3 "speed of the bobfall swing"
 cl_bobfallspeed 200 "necessary amount of speed for bob-falling to occur"
 cl_bobmodel 1 // whether to have gun model move around on screen when moving (only works if cl_bob is not 0), default is 1
+cl_bobmodel_side 0.25 // gun bobbing sideways sway amount
+cl_bobmodel_speed 7 // gun bobbing speed
+cl_bobmodel_up 0.1 // gun bobbing upward movement amount
 cl_rollangle 2 // amount of view tilt when strafing, default is 2.0
 v_kicktime 0.5 // how long damage kicks of the view last, default is 0 seconds
 gl_polyblend 0.5 // whether to use screen tints, default is 1
@@ -1136,7 +1139,7 @@ con_chatwidth 0.6
 con_notifysize 10
 con_notifyalign 0
 
-seta hud_damage 0.65 "an improved version of gl_polyblend for damage, draw an image instead when hurt"
+seta hud_damage 0.75 "an improved version of gl_polyblend for damage, draw an image instead when hurt"
 seta hud_damage_blur 8 "Use postprocessing to blur the screen when you have taken damage. This can be paired with current hud damage or just used alone. Higher values = more blur"
 seta hud_damage_blur_alpha 0.5 "Amount of alpha to use when merging the blurred layers back into the render. Turning this up higher will remove bloom, so it's best to find a balance"
 seta hud_damage_gentle_alpha_multiplier 0.10 "how much to multiply alpha of flash when using the cl_gentle version, it's much more opaque than the non-gentle version"
@@ -1156,7 +1159,7 @@ seta hud_cartoon_tolerance 0.15 "where to apply the cartoon effect between brigh
 
 seta hud_saturation 0 "saturation changes based on the amount of armor you have"
 
-seta hud_stomach 0.65 "displays a splash on the screen when inside the stomach, value specifies alpha"
+seta hud_stomach 0.75 "displays a splash on the screen when inside the stomach, value specifies alpha"
 seta hud_stomach_color "1 1 0" "color of the stomach screen splash"
 seta hud_stomach_fade_in 0.2 "how quickly the stomach splash appears when you get swallowed"
 seta hud_stomach_fade_out 0.03 "how quickly the stomach splash disappears when you are regurgitated"
diff --git a/docs/TODO.txt b/docs/TODO.txt
index 8c86e253..0d9edcbd 100644
--- a/docs/TODO.txt
+++ b/docs/TODO.txt
@@ -114,6 +114,16 @@
 
 - 0.7 BUG: Fix the world reporting leanangle again when shooting it
 
-- 0.8: Add cubemap reflections for eX and trak5
+- 0.7 | 0.8: Add cubemap reflections for eX and trak5
 
-- 0.7 | 0.8: Sound when someone is starting to swallow (like getting grabbed or something)
\ No newline at end of file
+- 0.7 | 0.8: Sound when someone is starting to swallow (like getting grabbed or something)
+
+- 0.7 | 0.8: Maybe find better footstep sounds?
+
+- 0.7 | 0.8: Bots get stuck with eaten items sometimes.
+
+- 0.7 | 0.8 BUG: Gibbed dead bodies seem to keep throwing gibs infinitely on dedicated servers.
+
+- 0.8: Chat portraits for all models.
+
+- 0.7 | 0.8: Player leaning - Reverse angle on acceleration leaning
\ No newline at end of file
-- 
2.39.5