From 86f116a07659e793c466b0e14c13ff930f0c5775 Mon Sep 17 00:00:00 2001 From: Rudolf Polzer Date: Tue, 5 Apr 2011 09:12:26 +0200 Subject: [PATCH] fix health in ekg --- qcsrc/server/cl_player.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/server/cl_player.qc b/qcsrc/server/cl_player.qc index 035114b25..3426c4ce5 100644 --- a/qcsrc/server/cl_player.qc +++ b/qcsrc/server/cl_player.qc @@ -722,7 +722,7 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht if(sv_gentle > 0 || autocvar_ekg) { // remove corpse - PlayerCorpseDamage (inflictor, attacker, 100.0, deathtype, hitloc, force); + PlayerCorpseDamage (inflictor, attacker, autocvar_sv_gibhealth+1.0, deathtype, hitloc, force); } // reset fields the weapons may use just in case -- 2.39.2