From 863b51a564accf2c943cd8dd531861a5bbbfea21 Mon Sep 17 00:00:00 2001 From: divverent Date: Wed, 13 Apr 2011 17:05:59 +0000 Subject: [PATCH] fix a typo causing moire with offsetmapping git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11057 d7cf8633-e32d-0410-b094-e92efae38249 ::stable-branch::merge=469a2ae87efbf86256e09b7b8fe3e834acfd5e5f --- shader_glsl.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/shader_glsl.h b/shader_glsl.h index 23f3946c..c7c71530 100644 --- a/shader_glsl.h +++ b/shader_glsl.h @@ -20,7 +20,7 @@ "# define dp_attribute in\n" "# endif\n" "# define dp_offsetmapping_dFdx dFdx\n" -"# define dp_offsetmapping_dFdy dFdx\n" +"# define dp_offsetmapping_dFdy dFdy\n" "# define dp_textureGrad textureGrad\n" "# define dp_texture2D texture\n" "# define dp_texture3D texture\n" -- 2.39.2