From 860837a16db2abe966fab12858be9c79f47be32a Mon Sep 17 00:00:00 2001 From: Mario Date: Fri, 13 Nov 2015 07:29:27 +1000 Subject: [PATCH] Fix connecting message only showing to the connecting player --- qcsrc/server/teamplay.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/server/teamplay.qc b/qcsrc/server/teamplay.qc index 1a75bf404..5d80a2788 100644 --- a/qcsrc/server/teamplay.qc +++ b/qcsrc/server/teamplay.qc @@ -652,7 +652,7 @@ void SV_ChangeTeam(float _color) // since this is an engine function, and gamecode doesn't have any calls earlier than this, do the connecting message here if(!IS_CLIENT(self)) - Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_CONNECTING, self.netname); + Send_Notification(NOTIF_ALL, self, MSG_INFO, INFO_CONNECTING, self.netname); SetPlayerTeam(self, dteam, steam, !IS_CLIENT(self)); -- 2.39.2