From 85d8f73bf83e32a74cecbae0be426ac7df812237 Mon Sep 17 00:00:00 2001 From: Mario Date: Wed, 27 Dec 2017 00:09:06 +1000 Subject: [PATCH] Reload all weapon slots regardless of g_weaponswitch_debug setting --- qcsrc/server/impulse.qc | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/qcsrc/server/impulse.qc b/qcsrc/server/impulse.qc index 56ea478ae..5b426c1c3 100644 --- a/qcsrc/server/impulse.qc +++ b/qcsrc/server/impulse.qc @@ -343,8 +343,9 @@ IMPULSE(weapon_reload) Weapon w = this.(weaponentity).m_weapon; w.wr_reload(w, actor, weaponentity); - if(slot == 0 && autocvar_g_weaponswitch_debug != 1) - break; + // allow reloading all active slots? + //if(slot == 0 && autocvar_g_weaponswitch_debug != 1) + //break; } } -- 2.39.2