From 85d8f73bf83e32a74cecbae0be426ac7df812237 Mon Sep 17 00:00:00 2001
From: Mario <mario@smbclan.net>
Date: Wed, 27 Dec 2017 00:09:06 +1000
Subject: [PATCH] Reload all weapon slots regardless of g_weaponswitch_debug
 setting

---
 qcsrc/server/impulse.qc | 5 +++--
 1 file changed, 3 insertions(+), 2 deletions(-)

diff --git a/qcsrc/server/impulse.qc b/qcsrc/server/impulse.qc
index 56ea478ae2..5b426c1c3f 100644
--- a/qcsrc/server/impulse.qc
+++ b/qcsrc/server/impulse.qc
@@ -343,8 +343,9 @@ IMPULSE(weapon_reload)
 		Weapon w = this.(weaponentity).m_weapon;
 		w.wr_reload(w, actor, weaponentity);
 
-		if(slot == 0 && autocvar_g_weaponswitch_debug != 1)
-			break;
+		// allow reloading all active slots?
+		//if(slot == 0 && autocvar_g_weaponswitch_debug != 1)
+			//break;
 	}
 }
 
-- 
2.39.5