From 859f509ddccea1c64f444bcec45fc305487a5a1e Mon Sep 17 00:00:00 2001 From: SpiKe Date: Wed, 8 Nov 2023 11:35:38 +0000 Subject: [PATCH] Change misc_breakablemodel type to point --- scripts/entities.ent | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/scripts/entities.ent b/scripts/entities.ent index e0b00f60..2a10f459 100644 --- a/scripts/entities.ent +++ b/scripts/entities.ent @@ -1853,8 +1853,8 @@ Example is a Mario-style question mark block which could throw a new weapon_vort create a first entity on map load - -This is a model which can be damaged. + +This is a model which can be damaged (the model is used for collisions in-game, not the bbox). Once all health is consumed it'll disappear and trigger the targeted entity/entities. When triggered, it resets to full health, and unbreaks. -------- KEYS -------- @@ -1889,8 +1889,8 @@ When triggered, it resets to full health, and unbreaks. -------- SPAWNFLAGS -------- do not allow damaging this until it is first activated indicate amount of damage already taken by coloring -if set, splash damage cannot activate the door, only direct damage can (requires health to be set) - +if set, splash damage has no effect, only direct damage has (requires health to be set) + This is a brush model which can be damaged. -- 2.39.2