From 8498e30a673dfaa06549fb97476303f18f2f4613 Mon Sep 17 00:00:00 2001 From: Mario Date: Thu, 11 Oct 2018 13:11:30 +1000 Subject: [PATCH] Move the Say function into client code (not really a player-specific thing) --- qcsrc/server/client.qc | 305 +++++++++++++++++++++++++++++++++++++++++ qcsrc/server/client.qh | 2 + qcsrc/server/matrix.qc | 2 +- qcsrc/server/player.qc | 305 ----------------------------------------- qcsrc/server/player.qh | 2 - 5 files changed, 308 insertions(+), 308 deletions(-) diff --git a/qcsrc/server/client.qc b/qcsrc/server/client.qc index a8d091e86..af05fd79c 100644 --- a/qcsrc/server/client.qc +++ b/qcsrc/server/client.qc @@ -2682,6 +2682,311 @@ void PlayerPostThink (entity this) CSQCMODEL_AUTOUPDATE(this); } +/** + * message "": do not say, just test flood control + * return value: + * 1 = accept + * 0 = reject + * -1 = fake accept + */ +int Say(entity source, int teamsay, entity privatesay, string msgin, bool floodcontrol) +{ + if (!teamsay && !privatesay && substring(msgin, 0, 1) == " ") + msgin = substring(msgin, 1, -1); // work around DP say bug (say_team does not have this!) + + if (source) + msgin = formatmessage(source, msgin); + + string colorstr; + if (!(IS_PLAYER(source) || source.caplayer)) + colorstr = "^0"; // black for spectators + else if(teamplay) + colorstr = Team_ColorCode(source.team); + else + { + colorstr = ""; + teamsay = false; + } + + if(game_stopped) + teamsay = false; + + if (!source) { + colorstr = ""; + teamsay = false; + } + + if(msgin != "") + msgin = trigger_magicear_processmessage_forallears(source, teamsay, privatesay, msgin); + + /* + * using bprint solves this... me stupid + // how can we prevent the message from appearing in a listen server? + // for now, just give "say" back and only handle say_team + if(!teamsay) + { + clientcommand(source, strcat("say ", msgin)); + return; + } + */ + + string namestr = ""; + if (source) + namestr = playername(source, autocvar_g_chat_teamcolors); + + string colorprefix = (strdecolorize(namestr) == namestr) ? "^3" : "^7"; + + string msgstr = "", cmsgstr = ""; + string privatemsgprefix = string_null; + int privatemsgprefixlen = 0; + if (msgin != "") + { + if(privatesay) + { + msgstr = strcat("\{1}\{13}* ", colorprefix, namestr, "^3 tells you: ^7"); + privatemsgprefixlen = strlen(msgstr); + msgstr = strcat(msgstr, msgin); + cmsgstr = strcat(colorstr, colorprefix, namestr, "^3 tells you:\n^7", msgin); + privatemsgprefix = strcat("\{1}\{13}* ^3You tell ", playername(privatesay, autocvar_g_chat_teamcolors), ": ^7"); + } + else if(teamsay) + { + if(strstrofs(msgin, "/me", 0) >= 0) + { + //msgin = strreplace("/me", "", msgin); + //msgin = substring(msgin, 3, strlen(msgin)); + msgin = strreplace("/me", strcat(colorstr, "(", colorprefix, namestr, colorstr, ")^7"), msgin); + msgstr = strcat("\{1}\{13}^4* ", "^7", msgin); + } + else + msgstr = strcat("\{1}\{13}", colorstr, "(", colorprefix, namestr, colorstr, ") ^7", msgin); + cmsgstr = strcat(colorstr, "(", colorprefix, namestr, colorstr, ")\n^7", msgin); + } + else + { + if(strstrofs(msgin, "/me", 0) >= 0) + { + //msgin = strreplace("/me", "", msgin); + //msgin = substring(msgin, 3, strlen(msgin)); + msgin = strreplace("/me", strcat(colorprefix, namestr), msgin); + msgstr = strcat("\{1}^4* ", "^7", msgin); + } + else { + msgstr = "\{1}"; + msgstr = strcat(msgstr, (namestr != "") ? strcat(colorprefix, namestr, "^7: ") : "^7"); + msgstr = strcat(msgstr, msgin); + } + cmsgstr = ""; + } + msgstr = strcat(strreplace("\n", " ", msgstr), "\n"); // newlines only are good for centerprint + } + + string fullmsgstr = msgstr; + string fullcmsgstr = cmsgstr; + + // FLOOD CONTROL + int flood = 0; + var .float flood_field = floodcontrol_chat; + if(floodcontrol && source) + { + float flood_spl; + float flood_burst; + float flood_lmax; + float lines; + if(privatesay) + { + flood_spl = autocvar_g_chat_flood_spl_tell; + flood_burst = autocvar_g_chat_flood_burst_tell; + flood_lmax = autocvar_g_chat_flood_lmax_tell; + flood_field = floodcontrol_chattell; + } + else if(teamsay) + { + flood_spl = autocvar_g_chat_flood_spl_team; + flood_burst = autocvar_g_chat_flood_burst_team; + flood_lmax = autocvar_g_chat_flood_lmax_team; + flood_field = floodcontrol_chatteam; + } + else + { + flood_spl = autocvar_g_chat_flood_spl; + flood_burst = autocvar_g_chat_flood_burst; + flood_lmax = autocvar_g_chat_flood_lmax; + flood_field = floodcontrol_chat; + } + flood_burst = max(0, flood_burst - 1); + // to match explanation in default.cfg, a value of 3 must allow three-line bursts and not four! + + // do flood control for the default line size + if(msgstr != "") + { + getWrappedLine_remaining = msgstr; + msgstr = ""; + lines = 0; + while(getWrappedLine_remaining && (!flood_lmax || lines <= flood_lmax)) + { + msgstr = strcat(msgstr, " ", getWrappedLineLen(82.4289758859709, strlennocol)); // perl averagewidth.pl < gfx/vera-sans.width + ++lines; + } + msgstr = substring(msgstr, 1, strlen(msgstr) - 1); + + if(getWrappedLine_remaining != "") + { + msgstr = strcat(msgstr, "\n"); + flood = 2; + } + + if (time >= source.(flood_field)) + { + source.(flood_field) = max(time - flood_burst * flood_spl, source.(flood_field)) + lines * flood_spl; + } + else + { + flood = 1; + msgstr = fullmsgstr; + } + } + else + { + if (time >= source.(flood_field)) + source.(flood_field) = max(time - flood_burst * flood_spl, source.(flood_field)) + flood_spl; + else + flood = 1; + } + + if (timeout_status == TIMEOUT_ACTIVE) // when game is paused, no flood protection + source.(flood_field) = flood = 0; + } + + string sourcemsgstr, sourcecmsgstr; + if(flood == 2) // cannot happen for empty msgstr + { + if(autocvar_g_chat_flood_notify_flooder) + { + sourcemsgstr = strcat(msgstr, "\n^3FLOOD CONTROL: ^7message too long, trimmed\n"); + sourcecmsgstr = ""; + } + else + { + sourcemsgstr = fullmsgstr; + sourcecmsgstr = fullcmsgstr; + } + cmsgstr = ""; + } + else + { + sourcemsgstr = msgstr; + sourcecmsgstr = cmsgstr; + } + + if (!privatesay && source && !(IS_PLAYER(source) || source.caplayer)) + { + if (!game_stopped) + if (teamsay || (autocvar_g_chat_nospectators == 1) || (autocvar_g_chat_nospectators == 2 && !warmup_stage)) + teamsay = -1; // spectators + } + + if(flood) + LOG_INFO("NOTE: ", playername(source, true), "^7 is flooding."); + + // build sourcemsgstr by cutting off a prefix and replacing it by the other one + if(privatesay) + sourcemsgstr = strcat(privatemsgprefix, substring(sourcemsgstr, privatemsgprefixlen, -1)); + + int ret; + if(source && CS(source).muted) + { + // always fake the message + ret = -1; + } + else if(flood == 1) + { + if (autocvar_g_chat_flood_notify_flooder) + { + sprint(source, strcat("^3FLOOD CONTROL: ^7wait ^1", ftos(source.(flood_field) - time), "^3 seconds\n")); + ret = 0; + } + else + ret = -1; + } + else + { + ret = 1; + } + + if (privatesay && source && !(IS_PLAYER(source) || source.caplayer)) + { + if (!game_stopped) + if ((privatesay && (IS_PLAYER(privatesay) || privatesay.caplayer)) && ((autocvar_g_chat_nospectators == 1) || (autocvar_g_chat_nospectators == 2 && !warmup_stage))) + ret = -1; // just hide the message completely + } + + MUTATOR_CALLHOOK(ChatMessage, source, ret); + ret = M_ARGV(1, int); + + if(sourcemsgstr != "" && ret != 0) + { + if(ret < 0) // faked message, because the player is muted + { + sprint(source, sourcemsgstr); + if(sourcecmsgstr != "" && !privatesay) + centerprint(source, sourcecmsgstr); + } + else if(privatesay) // private message, between 2 people only + { + sprint(source, sourcemsgstr); + if (!autocvar_g_chat_tellprivacy) { dedicated_print(msgstr); } // send to server console too if "tellprivacy" is disabled + if(!MUTATOR_CALLHOOK(ChatMessageTo, privatesay, source)) + { + sprint(privatesay, msgstr); + if(cmsgstr != "") + centerprint(privatesay, cmsgstr); + } + } + else if ( teamsay && CS(source).active_minigame ) + { + sprint(source, sourcemsgstr); + dedicated_print(msgstr); // send to server console too + FOREACH_CLIENT(IS_REAL_CLIENT(it) && it != source && CS(it).active_minigame == CS(source).active_minigame && !MUTATOR_CALLHOOK(ChatMessageTo, it, source), { + sprint(it, msgstr); + }); + } + else if(teamsay > 0) // team message, only sent to team mates + { + sprint(source, sourcemsgstr); + dedicated_print(msgstr); // send to server console too + if(sourcecmsgstr != "") + centerprint(source, sourcecmsgstr); + FOREACH_CLIENT((IS_PLAYER(it) || it.caplayer) && IS_REAL_CLIENT(it) && it != source && it.team == source.team && !MUTATOR_CALLHOOK(ChatMessageTo, it, source), { + sprint(it, msgstr); + if(cmsgstr != "") + centerprint(it, cmsgstr); + }); + } + else if(teamsay < 0) // spectator message, only sent to spectators + { + sprint(source, sourcemsgstr); + dedicated_print(msgstr); // send to server console too + FOREACH_CLIENT(!(IS_PLAYER(it) || it.caplayer) && IS_REAL_CLIENT(it) && it != source && !MUTATOR_CALLHOOK(ChatMessageTo, it, source), { + sprint(it, msgstr); + }); + } + else + { + if (source) { + sprint(source, sourcemsgstr); + dedicated_print(msgstr); // send to server console too + MX_Say(strcat(playername(source, true), "^7: ", msgin)); + } + FOREACH_CLIENT(IS_REAL_CLIENT(it) && it != source && !MUTATOR_CALLHOOK(ChatMessageTo, it, source), { + sprint(it, msgstr); + }); + } + } + + return ret; +} + // hack to copy the button fields from the client entity to the Client State void PM_UpdateButtons(entity this, entity store) { diff --git a/qcsrc/server/client.qh b/qcsrc/server/client.qh index 605b78ff9..f8a7e2ab5 100644 --- a/qcsrc/server/client.qh +++ b/qcsrc/server/client.qh @@ -284,3 +284,5 @@ void Join(entity this); #define SPECTATE_COPY() ACCUMULATE void SpectateCopy(entity this, entity spectatee) #define SPECTATE_COPYFIELD(fld) SPECTATE_COPY() { this.(fld) = spectatee.(fld); } + +int Say(entity source, float teamsay, entity privatesay, string msgin, float floodcontrol); diff --git a/qcsrc/server/matrix.qc b/qcsrc/server/matrix.qc index 4d235da69..b495b4b0d 100644 --- a/qcsrc/server/matrix.qc +++ b/qcsrc/server/matrix.qc @@ -1,6 +1,6 @@ #include "matrix.qh" -#include "player.qh" +#include "client.qh" var void MX_Handle(int buf, string ancestor) { diff --git a/qcsrc/server/player.qc b/qcsrc/server/player.qc index 30c7171ea..3805df3f2 100644 --- a/qcsrc/server/player.qc +++ b/qcsrc/server/player.qc @@ -676,308 +676,3 @@ bool PlayerHeal(entity targ, entity inflictor, float amount, float limit) GiveResourceWithLimit(targ, RESOURCE_HEALTH, amount, limit); return true; } - -/** - * message "": do not say, just test flood control - * return value: - * 1 = accept - * 0 = reject - * -1 = fake accept - */ -int Say(entity source, int teamsay, entity privatesay, string msgin, bool floodcontrol) -{ - if (!teamsay && !privatesay && substring(msgin, 0, 1) == " ") - msgin = substring(msgin, 1, -1); // work around DP say bug (say_team does not have this!) - - if (source) - msgin = formatmessage(source, msgin); - - string colorstr; - if (!(IS_PLAYER(source) || source.caplayer)) - colorstr = "^0"; // black for spectators - else if(teamplay) - colorstr = Team_ColorCode(source.team); - else - { - colorstr = ""; - teamsay = false; - } - - if(game_stopped) - teamsay = false; - - if (!source) { - colorstr = ""; - teamsay = false; - } - - if(msgin != "") - msgin = trigger_magicear_processmessage_forallears(source, teamsay, privatesay, msgin); - - /* - * using bprint solves this... me stupid - // how can we prevent the message from appearing in a listen server? - // for now, just give "say" back and only handle say_team - if(!teamsay) - { - clientcommand(source, strcat("say ", msgin)); - return; - } - */ - - string namestr = ""; - if (source) - namestr = playername(source, autocvar_g_chat_teamcolors); - - string colorprefix = (strdecolorize(namestr) == namestr) ? "^3" : "^7"; - - string msgstr = "", cmsgstr = ""; - string privatemsgprefix = string_null; - int privatemsgprefixlen = 0; - if (msgin != "") - { - if(privatesay) - { - msgstr = strcat("\{1}\{13}* ", colorprefix, namestr, "^3 tells you: ^7"); - privatemsgprefixlen = strlen(msgstr); - msgstr = strcat(msgstr, msgin); - cmsgstr = strcat(colorstr, colorprefix, namestr, "^3 tells you:\n^7", msgin); - privatemsgprefix = strcat("\{1}\{13}* ^3You tell ", playername(privatesay, autocvar_g_chat_teamcolors), ": ^7"); - } - else if(teamsay) - { - if(strstrofs(msgin, "/me", 0) >= 0) - { - //msgin = strreplace("/me", "", msgin); - //msgin = substring(msgin, 3, strlen(msgin)); - msgin = strreplace("/me", strcat(colorstr, "(", colorprefix, namestr, colorstr, ")^7"), msgin); - msgstr = strcat("\{1}\{13}^4* ", "^7", msgin); - } - else - msgstr = strcat("\{1}\{13}", colorstr, "(", colorprefix, namestr, colorstr, ") ^7", msgin); - cmsgstr = strcat(colorstr, "(", colorprefix, namestr, colorstr, ")\n^7", msgin); - } - else - { - if(strstrofs(msgin, "/me", 0) >= 0) - { - //msgin = strreplace("/me", "", msgin); - //msgin = substring(msgin, 3, strlen(msgin)); - msgin = strreplace("/me", strcat(colorprefix, namestr), msgin); - msgstr = strcat("\{1}^4* ", "^7", msgin); - } - else { - msgstr = "\{1}"; - msgstr = strcat(msgstr, (namestr != "") ? strcat(colorprefix, namestr, "^7: ") : "^7"); - msgstr = strcat(msgstr, msgin); - } - cmsgstr = ""; - } - msgstr = strcat(strreplace("\n", " ", msgstr), "\n"); // newlines only are good for centerprint - } - - string fullmsgstr = msgstr; - string fullcmsgstr = cmsgstr; - - // FLOOD CONTROL - int flood = 0; - var .float flood_field = floodcontrol_chat; - if(floodcontrol && source) - { - float flood_spl; - float flood_burst; - float flood_lmax; - float lines; - if(privatesay) - { - flood_spl = autocvar_g_chat_flood_spl_tell; - flood_burst = autocvar_g_chat_flood_burst_tell; - flood_lmax = autocvar_g_chat_flood_lmax_tell; - flood_field = floodcontrol_chattell; - } - else if(teamsay) - { - flood_spl = autocvar_g_chat_flood_spl_team; - flood_burst = autocvar_g_chat_flood_burst_team; - flood_lmax = autocvar_g_chat_flood_lmax_team; - flood_field = floodcontrol_chatteam; - } - else - { - flood_spl = autocvar_g_chat_flood_spl; - flood_burst = autocvar_g_chat_flood_burst; - flood_lmax = autocvar_g_chat_flood_lmax; - flood_field = floodcontrol_chat; - } - flood_burst = max(0, flood_burst - 1); - // to match explanation in default.cfg, a value of 3 must allow three-line bursts and not four! - - // do flood control for the default line size - if(msgstr != "") - { - getWrappedLine_remaining = msgstr; - msgstr = ""; - lines = 0; - while(getWrappedLine_remaining && (!flood_lmax || lines <= flood_lmax)) - { - msgstr = strcat(msgstr, " ", getWrappedLineLen(82.4289758859709, strlennocol)); // perl averagewidth.pl < gfx/vera-sans.width - ++lines; - } - msgstr = substring(msgstr, 1, strlen(msgstr) - 1); - - if(getWrappedLine_remaining != "") - { - msgstr = strcat(msgstr, "\n"); - flood = 2; - } - - if (time >= source.(flood_field)) - { - source.(flood_field) = max(time - flood_burst * flood_spl, source.(flood_field)) + lines * flood_spl; - } - else - { - flood = 1; - msgstr = fullmsgstr; - } - } - else - { - if (time >= source.(flood_field)) - source.(flood_field) = max(time - flood_burst * flood_spl, source.(flood_field)) + flood_spl; - else - flood = 1; - } - - if (timeout_status == TIMEOUT_ACTIVE) // when game is paused, no flood protection - source.(flood_field) = flood = 0; - } - - string sourcemsgstr, sourcecmsgstr; - if(flood == 2) // cannot happen for empty msgstr - { - if(autocvar_g_chat_flood_notify_flooder) - { - sourcemsgstr = strcat(msgstr, "\n^3FLOOD CONTROL: ^7message too long, trimmed\n"); - sourcecmsgstr = ""; - } - else - { - sourcemsgstr = fullmsgstr; - sourcecmsgstr = fullcmsgstr; - } - cmsgstr = ""; - } - else - { - sourcemsgstr = msgstr; - sourcecmsgstr = cmsgstr; - } - - if (!privatesay && source && !(IS_PLAYER(source) || source.caplayer)) - { - if (!game_stopped) - if (teamsay || (autocvar_g_chat_nospectators == 1) || (autocvar_g_chat_nospectators == 2 && !warmup_stage)) - teamsay = -1; // spectators - } - - if(flood) - LOG_INFO("NOTE: ", playername(source, true), "^7 is flooding."); - - // build sourcemsgstr by cutting off a prefix and replacing it by the other one - if(privatesay) - sourcemsgstr = strcat(privatemsgprefix, substring(sourcemsgstr, privatemsgprefixlen, -1)); - - int ret; - if(source && CS(source).muted) - { - // always fake the message - ret = -1; - } - else if(flood == 1) - { - if (autocvar_g_chat_flood_notify_flooder) - { - sprint(source, strcat("^3FLOOD CONTROL: ^7wait ^1", ftos(source.(flood_field) - time), "^3 seconds\n")); - ret = 0; - } - else - ret = -1; - } - else - { - ret = 1; - } - - if (privatesay && source && !(IS_PLAYER(source) || source.caplayer)) - { - if (!game_stopped) - if ((privatesay && (IS_PLAYER(privatesay) || privatesay.caplayer)) && ((autocvar_g_chat_nospectators == 1) || (autocvar_g_chat_nospectators == 2 && !warmup_stage))) - ret = -1; // just hide the message completely - } - - MUTATOR_CALLHOOK(ChatMessage, source, ret); - ret = M_ARGV(1, int); - - if(sourcemsgstr != "" && ret != 0) - { - if(ret < 0) // faked message, because the player is muted - { - sprint(source, sourcemsgstr); - if(sourcecmsgstr != "" && !privatesay) - centerprint(source, sourcecmsgstr); - } - else if(privatesay) // private message, between 2 people only - { - sprint(source, sourcemsgstr); - if (!autocvar_g_chat_tellprivacy) { dedicated_print(msgstr); } // send to server console too if "tellprivacy" is disabled - if(!MUTATOR_CALLHOOK(ChatMessageTo, privatesay, source)) - { - sprint(privatesay, msgstr); - if(cmsgstr != "") - centerprint(privatesay, cmsgstr); - } - } - else if ( teamsay && CS(source).active_minigame ) - { - sprint(source, sourcemsgstr); - dedicated_print(msgstr); // send to server console too - FOREACH_CLIENT(IS_REAL_CLIENT(it) && it != source && CS(it).active_minigame == CS(source).active_minigame && !MUTATOR_CALLHOOK(ChatMessageTo, it, source), { - sprint(it, msgstr); - }); - } - else if(teamsay > 0) // team message, only sent to team mates - { - sprint(source, sourcemsgstr); - dedicated_print(msgstr); // send to server console too - if(sourcecmsgstr != "") - centerprint(source, sourcecmsgstr); - FOREACH_CLIENT((IS_PLAYER(it) || it.caplayer) && IS_REAL_CLIENT(it) && it != source && it.team == source.team && !MUTATOR_CALLHOOK(ChatMessageTo, it, source), { - sprint(it, msgstr); - if(cmsgstr != "") - centerprint(it, cmsgstr); - }); - } - else if(teamsay < 0) // spectator message, only sent to spectators - { - sprint(source, sourcemsgstr); - dedicated_print(msgstr); // send to server console too - FOREACH_CLIENT(!(IS_PLAYER(it) || it.caplayer) && IS_REAL_CLIENT(it) && it != source && !MUTATOR_CALLHOOK(ChatMessageTo, it, source), { - sprint(it, msgstr); - }); - } - else - { - if (source) { - sprint(source, sourcemsgstr); - dedicated_print(msgstr); // send to server console too - MX_Say(strcat(playername(source, true), "^7: ", msgin)); - } - FOREACH_CLIENT(IS_REAL_CLIENT(it) && it != source && !MUTATOR_CALLHOOK(ChatMessageTo, it, source), { - sprint(it, msgstr); - }); - } - } - - return ret; -} diff --git a/qcsrc/server/player.qh b/qcsrc/server/player.qh index 276ff1628..514b34726 100644 --- a/qcsrc/server/player.qh +++ b/qcsrc/server/player.qh @@ -31,5 +31,3 @@ void calculate_player_respawn_time(entity this); void PlayerDamage(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force); bool PlayerHeal(entity targ, entity inflictor, float amount, float limit); - -int Say(entity source, float teamsay, entity privatesay, string msgin, float floodcontrol); -- 2.39.2