From 838e039a52231932d842518179e069ba4f82ef7d Mon Sep 17 00:00:00 2001
From: divverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Date: Mon, 2 Mar 2015 08:52:30 +0000
Subject: [PATCH] Argh. Fix my last fix :( changed the wrong field to
 GL_TEXTURE_2D.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12165 d7cf8633-e32d-0410-b094-e92efae38249
---
 gl_textures.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/gl_textures.c b/gl_textures.c
index b509307f..ded21684 100644
--- a/gl_textures.c
+++ b/gl_textures.c
@@ -1960,7 +1960,7 @@ rtexture_t *R_LoadTextureRenderBuffer(rtexturepool_t *rtexturepool, const char *
 	glt->inputdepth = 1;
 	glt->flags = TEXF_RENDERTARGET | TEXF_CLAMP | TEXF_FORCENEAREST;
 	glt->miplevel = 0;
-	glt->textype = GL_TEXTURE_2D;
+	glt->textype = texinfo;
 	glt->texturetype = textype;
 	glt->inputdatasize = width*height*texinfo->internalbytesperpixel;
 	glt->palette = NULL;
@@ -1972,7 +1972,7 @@ rtexture_t *R_LoadTextureRenderBuffer(rtexturepool_t *rtexturepool, const char *
 	glt->texnum = 0;
 	glt->dirty = false;
 	glt->glisdepthstencil = textype == TEXTYPE_DEPTHBUFFER24STENCIL8;
-	glt->gltexturetypeenum = gltexturetypeenums[glt->texturetype];
+	glt->gltexturetypeenum = GL_TEXTURE_2D;
 	// init the dynamic texture attributes, too [11/22/2007 Black]
 	glt->updatecallback = NULL;
 	glt->updatacallback_data = NULL;
-- 
2.39.5