From 832bd949059f41dc2bd47df09cb09905c0177702 Mon Sep 17 00:00:00 2001 From: lordhavoc Date: Mon, 12 Nov 2001 15:52:13 +0000 Subject: [PATCH] added comments about use of the functions, and regrouped engine-use-only ones to avoid confusion git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@1039 d7cf8633-e32d-0410-b094-e92efae38249 --- ui.h | 41 ++++++++++++++++++++++++++++++++++------- 1 file changed, 34 insertions(+), 7 deletions(-) diff --git a/ui.h b/ui.h index 5d58c6dd..4fc2c1c6 100644 --- a/ui.h +++ b/ui.h @@ -1,4 +1,9 @@ +#ifndef UI_H +#define UI_H + +// these defines and structures are for internal use only +// (ui_t is passed around by users of the system, but should not be altered) #define MAX_UI_COUNT 16 #define MAX_UI_ITEMS 256 @@ -26,12 +31,36 @@ typedef struct } ui_t; +// engine use: +// initializes the ui system void ui_init(void); +// updates the mouse position, given an absolute loation (some input systems use this) void ui_mouseupdate(float x, float y); +// updates the mouse position, by an offset from the previous location (some input systems use this) void ui_mouseupdaterelative(float x, float y); +// left key update +void ui_leftkeyupdate(int pressed); +// right key update +void ui_rightkeyupdate(int pressed); +// up key update +void ui_upkeyupdate(int pressed); +// down key update +void ui_downkeyupdate(int pressed); +// mouse button update (note: 0 = left, 1 = right, 2 = middle, 3+ not supported yet) +void ui_mousebuttonupdate(int button, int pressed); +// perform input updates and check for clicks on items (note: calls callbacks) +void ui_update(void); +// draw all items of all panels +void ui_draw(void); + +// intentionally public functions: +// creates a panel ui_t *ui_create(void); +// frees a panel void ui_free(ui_t *ui); +// empties a panel, removing all the items void ui_clear(ui_t *ui); +// sets an item in a panel (adds or replaces the item) void ui_item ( ui_t *ui, char *basename, int number, @@ -43,13 +72,11 @@ void ui_item void(*mouseclick)(void *nativedata1, void *nativedata2, float data1, float data2, float xfrac, float yfrac), void *nativedata1, void *nativedata2, float data1, float data2 ); +// removes an item from a panel void ui_item_remove(ui_t *ui, char *basename, int number); +// checks if a panel is enabled int ui_uiactive(ui_t *ui); +// enables/disables a panel on the screen void ui_activate(ui_t *ui, int yes); -void ui_leftkeyupdate(int pressed); -void ui_rightkeyupdate(int pressed); -void ui_upkeyupdate(int pressed); -void ui_downkeyupdate(int pressed); -void ui_mousebuttonupdate(int button, int pressed); -void ui_update(void); -void ui_draw(void); + +#endif -- 2.39.2