From 8320103a9ab9117db0a8c7b716c6b6a74e891e11 Mon Sep 17 00:00:00 2001 From: Mario Date: Fri, 8 Feb 2013 12:21:10 +1100 Subject: [PATCH] Make the dead teammate check a big more reliable --- qcsrc/server/mutators/gamemode_rts.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/server/mutators/gamemode_rts.qc b/qcsrc/server/mutators/gamemode_rts.qc index 6bebbabe6..1779091de 100644 --- a/qcsrc/server/mutators/gamemode_rts.qc +++ b/qcsrc/server/mutators/gamemode_rts.qc @@ -247,7 +247,7 @@ MUTATOR_HOOKFUNCTION(rts_MonsterThink) if not(IsDifferentTeam(monster_target, self)) { // following a fellow teammate, so attack their enemy - if(monster_target.deadflag != DEAD_NO) + if(monster_target.deadflag != DEAD_NO || monster_target.health < 1) monster_target = world; // teammate died if(monster_target.enemy) -- 2.39.2