From 82cb98fea7043d7cfbfd6caaf120e6b7c739cac9 Mon Sep 17 00:00:00 2001 From: MirceaKitsune Date: Wed, 8 Sep 2010 02:37:04 +0300 Subject: [PATCH] Base it on skill --- data/defaultVoretournament.cfg | 2 +- data/qcsrc/server/bot/havocbot/vore_ai.qc | 3 ++- 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/data/defaultVoretournament.cfg b/data/defaultVoretournament.cfg index cb81b7d9..c00a222a 100644 --- a/data/defaultVoretournament.cfg +++ b/data/defaultVoretournament.cfg @@ -351,7 +351,7 @@ set bot_ai_bunnyhop_firstjumpdelay 0.5 "Start running to the goal only if it was set bot_ai_vore_decide_pred 4 "How fast bots decide what to do with their prey, at lowest skill" set bot_ai_vore_decide_prey 4 "How fast bots decide what to do with their predator, at lowest skill" set bot_ai_vore_decide_fear 2 "How much bots will fear players more powerful than them, and therefore avoid them in some situations" -set bot_ai_vore_decide_teamhealabandon 0.5 "Probability (from 0 to 1) of bot stopping a team heal when seeing a foe that they can vore" +set bot_ai_vore_decide_teamhealabandon 0.5 "Probability (from 0 to 1) of the bot stopping a team heal when seeing a foe that they can vore, at lowest skill" set bot_god 0 "god mode for bots" set bot_ai_navigation_jetpack 0 "Enable bots to navigat maps using the jetpack" set bot_ai_navigation_jetpack_mindistance 3500 "Bots will try fly to objects located farther than this distance" diff --git a/data/qcsrc/server/bot/havocbot/vore_ai.qc b/data/qcsrc/server/bot/havocbot/vore_ai.qc index e4138c50..11ef8380 100644 --- a/data/qcsrc/server/bot/havocbot/vore_ai.qc +++ b/data/qcsrc/server/bot/havocbot/vore_ai.qc @@ -32,10 +32,11 @@ void Vore_AI_Teamheal(entity prey) // if a teamheal is ongoing, decide whether or not to abandon it when seeing a foe that we can attack instead // this only causes the bot to regurgitate their team mate when seeing an enemy, with the hope that this enemy will still be there once we can swallow again + // the higher the skill, the greater the chance a bot will abandon a team heal for an enemy if(self.status_teamhealing > 1) if(Swallow_condition_check_bot(prey)) if(prey.team != self.team) - if(random() < cvar("bot_ai_vore_decide_teamhealabandon")) + if(random() * 10 < cvar("bot_ai_vore_decide_teamhealabandon") * skill) // there are 10 bot skill steps self.BUTTON_REGURGITATE = TRUE; // release the team mate entity head; -- 2.39.2