From 82b158e7968e999067ec812310070f7a388358bd Mon Sep 17 00:00:00 2001 From: havoc Date: Tue, 19 Apr 2011 18:15:09 +0000 Subject: [PATCH] fix a comment about ftransform git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11071 d7cf8633-e32d-0410-b094-e92efae38249 --- shader_glsl.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/shader_glsl.h b/shader_glsl.h index c7c71530..44d84da3 100644 --- a/shader_glsl.h +++ b/shader_glsl.h @@ -1027,7 +1027,7 @@ "# endif\n" "#endif\n" "\n" -" // transform vertex to camera space, using ftransform to match non-VS rendering\n" +" // transform vertex to clipspace (post-projection, but before perspective divide by W occurs)\n" " gl_Position = ModelViewProjectionMatrix * Attrib_Position;\n" "\n" "#ifdef USESHADOWMAPORTHO\n" -- 2.39.2