From 81fd1137aa988f67c3dd5f2b746140a4cd6e1748 Mon Sep 17 00:00:00 2001 From: havoc Date: Fri, 9 Feb 2007 03:26:24 +0000 Subject: [PATCH] made r_shadow_frontsidecasting cvar disable the portal culling features when it is casting from back sides (which portal culling can't work with) git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6812 d7cf8633-e32d-0410-b094-e92efae38249 --- gl_rsurf.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/gl_rsurf.c b/gl_rsurf.c index f334200f..b929e924 100644 --- a/gl_rsurf.c +++ b/gl_rsurf.c @@ -774,12 +774,12 @@ void R_Q1BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, floa info.pvs = NULL; R_UpdateAllTextureInfo(ent); - if (r_shadow_compilingrtlight && r_shadow_realtime_world_compileportalculling.integer) + if (r_shadow_frontsidecasting.integer && r_shadow_compilingrtlight && r_shadow_realtime_world_compileportalculling.integer) { // use portal recursion for exact light volume culling, and exact surface checking Portal_Visibility(info.model, info.relativelightorigin, info.outleaflist, info.outleafpvs, &info.outnumleafs, info.outsurfacelist, info.outsurfacepvs, &info.outnumsurfaces, NULL, 0, true, info.lightmins, info.lightmaxs, info.outmins, info.outmaxs); } - else if (r_shadow_realtime_dlight_portalculling.integer) + else if (r_shadow_frontsidecasting.integer && r_shadow_realtime_dlight_portalculling.integer) { // use portal recursion for exact light volume culling, but not the expensive exact surface checking Portal_Visibility(info.model, info.relativelightorigin, info.outleaflist, info.outleafpvs, &info.outnumleafs, info.outsurfacelist, info.outsurfacepvs, &info.outnumsurfaces, NULL, 0, r_shadow_realtime_dlight_portalculling.integer >= 2, info.lightmins, info.lightmaxs, info.outmins, info.outmaxs); -- 2.39.2