From 81a4b8af14694d05eec98c56b4ef91b5626d8eb2 Mon Sep 17 00:00:00 2001 From: Mario Date: Fri, 8 Feb 2013 11:50:28 +1100 Subject: [PATCH] Fade out monster waypoints after 1 second (looks cool) --- qcsrc/server/mutators/gamemode_rts.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/server/mutators/gamemode_rts.qc b/qcsrc/server/mutators/gamemode_rts.qc index 3ecab89c3..5763b2e2c 100644 --- a/qcsrc/server/mutators/gamemode_rts.qc +++ b/qcsrc/server/mutators/gamemode_rts.qc @@ -154,7 +154,7 @@ MUTATOR_HOOKFUNCTION(rts_PlayerThink) wp.owner = self; // hmm... wp.think = rts_waypoint_think; wp.nextthink = time; - WaypointSprite_Spawn("Here", 0, 0, wp, '0 0 10', world, self.team, wp, sprite, FALSE, RADARICON_DANGER, ((teamplay) ? TeamColor(self.team) : '1 0 0')); + WaypointSprite_Spawn("Here", 1, 0, wp, '0 0 10', world, self.team, wp, sprite, FALSE, RADARICON_DANGER, ((teamplay) ? TeamColor(self.team) : '1 0 0')); setorigin(wp, self.cursor_trace_endpos); } -- 2.39.2