From 815ed645b6a6dd681988094f3fa675d6075a1918 Mon Sep 17 00:00:00 2001 From: Rudolf Polzer Date: Sun, 2 Dec 2012 12:41:42 +0100 Subject: [PATCH] animdecide: artificially extend shoot/melee actions --- qcsrc/common/animdecide.qc | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/qcsrc/common/animdecide.qc b/qcsrc/common/animdecide.qc index d3990252c..ce16c45fe 100644 --- a/qcsrc/common/animdecide.qc +++ b/qcsrc/common/animdecide.qc @@ -64,6 +64,10 @@ void animdecide_init(entity e) e.anim_duckwalkforwardleft = animfixfps(e, '28 1 1', '4 1 1'); e.anim_duckwalkbackright = animfixfps(e, '29 1 1', '4 1 1'); e.anim_duckwalkbackleft = animfixfps(e, '30 1 1', '4 1 1'); + + // these anims ought to stay until stopped explicitly by weaponsystem + e.aim_shoot_z = 0.001; + e.aim_melee_z = 0.001; } #define ANIMPRIO_IDLE 0 -- 2.39.2