From 809f9798837db86fed8f7209c9997bc467dd837f Mon Sep 17 00:00:00 2001 From: havoc Date: Wed, 29 Aug 2007 05:35:08 +0000 Subject: [PATCH] fix intermission display on recorded singleplayer demos, it was checking cl.islocalgame which is false on demo playback and thinking it should draw multiplayer scoreboard instead of the intermission stats git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7544 d7cf8633-e32d-0410-b094-e92efae38249 --- sbar.c | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/sbar.c b/sbar.c index f28fd46f..67a3cde0 100644 --- a/sbar.c +++ b/sbar.c @@ -1974,9 +1974,7 @@ void Sbar_IntermissionOverlay (void) int dig; int num; - // LordHavoc: changed to draw the deathmatch overlays in any multiplayer mode - //if (cl.gametype == GAME_DEATHMATCH) - if (!cl.islocalgame) + if (cl.gametype == GAME_DEATHMATCH) { Sbar_DeathmatchOverlay (); return; -- 2.39.2