From 809e7780153ac4448f649046716e87a3143d91a6 Mon Sep 17 00:00:00 2001 From: havoc Date: Fri, 22 Aug 2008 21:47:39 +0000 Subject: [PATCH] default cl_maxfps to 0 rather than 1000000 git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8464 d7cf8633-e32d-0410-b094-e92efae38249 --- host.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/host.c b/host.c index 70d81ae3..a143a16f 100644 --- a/host.c +++ b/host.c @@ -65,7 +65,7 @@ cvar_t cl_minfps_qualitymax = {CVAR_SAVE, "cl_minfps_qualitymax", "1", "highest cvar_t cl_minfps_qualitymin = {CVAR_SAVE, "cl_minfps_qualitymin", "0.25", "lowest allowed drawdistance multiplier"}; cvar_t cl_minfps_qualitypower = {CVAR_SAVE, "cl_minfps_qualitypower", "4", "raises quality value to a power of itself, higher values make quality drop more sharply in relation to framerate"}; cvar_t cl_minfps_qualityscale = {CVAR_SAVE, "cl_minfps_qualityscale", "0.5", "multiplier for quality"}; -cvar_t cl_maxfps = {CVAR_SAVE, "cl_maxfps", "1000000", "maximum fps cap, 0 = unlimited, if game is running faster than this it will wait before running another frame (useful to make cpu time available to other programs)"}; +cvar_t cl_maxfps = {CVAR_SAVE, "cl_maxfps", "0", "maximum fps cap, 0 = unlimited, if game is running faster than this it will wait before running another frame (useful to make cpu time available to other programs)"}; cvar_t cl_maxidlefps = {CVAR_SAVE, "cl_maxidlefps", "20", "maximum fps cap when the game is not the active window (makes cpu time available to other programs"}; cvar_t developer = {0, "developer","0", "prints additional debugging messages and information (recommended for modders and level designers)"}; -- 2.39.2